1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __TRIGGER_H_
3 #define __TRIGGER_H_ 1
4
5 #include "asm/bug.h"
6
7 /*
8 * Use trigger to model operations which need to be executed when
9 * an event (a signal, for example) is observed.
10 *
11 * States and transits:
12 *
13 *
14 * OFF--> ON --> READY --(hit)--> HIT
15 * ^ |
16 * | (ready)
17 * | |
18 * \_____________/
19 *
20 * is_hit and is_ready are two key functions to query the state of
21 * a trigger. is_hit means the event already happen; is_ready means the
22 * trigger is waiting for the event.
23 */
24
25 struct trigger {
26 volatile enum {
27 TRIGGER_ERROR = -2,
28 TRIGGER_OFF = -1,
29 TRIGGER_ON = 0,
30 TRIGGER_READY = 1,
31 TRIGGER_HIT = 2,
32 } state;
33 const char *name;
34 };
35
36 #define TRIGGER_WARN_ONCE(t, exp) \
37 WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
38 t->name, t->state, __func__)
39
trigger_is_available(struct trigger * t)40 static inline bool trigger_is_available(struct trigger *t)
41 {
42 return t->state >= 0;
43 }
44
trigger_is_error(struct trigger * t)45 static inline bool trigger_is_error(struct trigger *t)
46 {
47 return t->state <= TRIGGER_ERROR;
48 }
49
trigger_on(struct trigger * t)50 static inline void trigger_on(struct trigger *t)
51 {
52 TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
53 t->state = TRIGGER_ON;
54 }
55
trigger_ready(struct trigger * t)56 static inline void trigger_ready(struct trigger *t)
57 {
58 if (!trigger_is_available(t))
59 return;
60 t->state = TRIGGER_READY;
61 }
62
trigger_hit(struct trigger * t)63 static inline void trigger_hit(struct trigger *t)
64 {
65 if (!trigger_is_available(t))
66 return;
67 TRIGGER_WARN_ONCE(t, TRIGGER_READY);
68 t->state = TRIGGER_HIT;
69 }
70
trigger_off(struct trigger * t)71 static inline void trigger_off(struct trigger *t)
72 {
73 if (!trigger_is_available(t))
74 return;
75 t->state = TRIGGER_OFF;
76 }
77
trigger_error(struct trigger * t)78 static inline void trigger_error(struct trigger *t)
79 {
80 t->state = TRIGGER_ERROR;
81 }
82
trigger_is_ready(struct trigger * t)83 static inline bool trigger_is_ready(struct trigger *t)
84 {
85 return t->state == TRIGGER_READY;
86 }
87
trigger_is_hit(struct trigger * t)88 static inline bool trigger_is_hit(struct trigger *t)
89 {
90 return t->state == TRIGGER_HIT;
91 }
92
93 #define DEFINE_TRIGGER(n) \
94 struct trigger n = {.state = TRIGGER_OFF, .name = #n}
95 #endif
96