1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2017-2018 Broadcom */ 3 4 #include "v3d_drv.h" 5 v3d_fence_create(struct v3d_dev * v3d,enum v3d_queue queue)6struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) 7 { 8 struct v3d_fence *fence; 9 10 fence = kzalloc(sizeof(*fence), GFP_KERNEL); 11 if (!fence) 12 return ERR_PTR(-ENOMEM); 13 14 fence->dev = &v3d->drm; 15 fence->queue = queue; 16 fence->seqno = ++v3d->queue[queue].emit_seqno; 17 dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, 18 v3d->queue[queue].fence_context, fence->seqno); 19 20 return &fence->base; 21 } 22 v3d_fence_get_driver_name(struct dma_fence * fence)23static const char *v3d_fence_get_driver_name(struct dma_fence *fence) 24 { 25 return "v3d"; 26 } 27 v3d_fence_get_timeline_name(struct dma_fence * fence)28static const char *v3d_fence_get_timeline_name(struct dma_fence *fence) 29 { 30 struct v3d_fence *f = to_v3d_fence(fence); 31 32 switch (f->queue) { 33 case V3D_BIN: 34 return "v3d-bin"; 35 case V3D_RENDER: 36 return "v3d-render"; 37 case V3D_TFU: 38 return "v3d-tfu"; 39 case V3D_CSD: 40 return "v3d-csd"; 41 default: 42 return NULL; 43 } 44 } 45 46 const struct dma_fence_ops v3d_fence_ops = { 47 .get_driver_name = v3d_fence_get_driver_name, 48 .get_timeline_name = v3d_fence_get_timeline_name, 49 }; 50