1.. SPDX-License-Identifier: GPL-2.0 2 3V4L2 Controls 4============= 5 6Introduction 7------------ 8 9The V4L2 control API seems simple enough, but quickly becomes very hard to 10implement correctly in drivers. But much of the code needed to handle controls 11is actually not driver specific and can be moved to the V4L core framework. 12 13After all, the only part that a driver developer is interested in is: 14 151) How do I add a control? 162) How do I set the control's value? (i.e. s_ctrl) 17 18And occasionally: 19 203) How do I get the control's value? (i.e. g_volatile_ctrl) 214) How do I validate the user's proposed control value? (i.e. try_ctrl) 22 23All the rest is something that can be done centrally. 24 25The control framework was created in order to implement all the rules of the 26V4L2 specification with respect to controls in a central place. And to make 27life as easy as possible for the driver developer. 28 29Note that the control framework relies on the presence of a struct 30:c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for 31sub-device drivers. 32 33 34Objects in the framework 35------------------------ 36 37There are two main objects: 38 39The :c:type:`v4l2_ctrl` object describes the control properties and keeps 40track of the control's value (both the current value and the proposed new 41value). 42 43:c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It 44maintains a list of v4l2_ctrl objects that it owns and another list of 45references to controls, possibly to controls owned by other handlers. 46 47 48Basic usage for V4L2 and sub-device drivers 49------------------------------------------- 50 511) Prepare the driver: 52 53.. code-block:: c 54 55 #include <media/v4l2-ctrls.h> 56 571.1) Add the handler to your driver's top-level struct: 58 59For V4L2 drivers: 60 61.. code-block:: c 62 63 struct foo_dev { 64 ... 65 struct v4l2_device v4l2_dev; 66 ... 67 struct v4l2_ctrl_handler ctrl_handler; 68 ... 69 }; 70 71For sub-device drivers: 72 73.. code-block:: c 74 75 struct foo_dev { 76 ... 77 struct v4l2_subdev sd; 78 ... 79 struct v4l2_ctrl_handler ctrl_handler; 80 ... 81 }; 82 831.2) Initialize the handler: 84 85.. code-block:: c 86 87 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 88 89The second argument is a hint telling the function how many controls this 90handler is expected to handle. It will allocate a hashtable based on this 91information. It is a hint only. 92 931.3) Hook the control handler into the driver: 94 95For V4L2 drivers: 96 97.. code-block:: c 98 99 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; 100 101For sub-device drivers: 102 103.. code-block:: c 104 105 foo->sd.ctrl_handler = &foo->ctrl_handler; 106 1071.4) Clean up the handler at the end: 108 109.. code-block:: c 110 111 v4l2_ctrl_handler_free(&foo->ctrl_handler); 112 113 1142) Add controls: 115 116You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`: 117 118.. code-block:: c 119 120 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, 121 const struct v4l2_ctrl_ops *ops, 122 u32 id, s32 min, s32 max, u32 step, s32 def); 123 124Menu and integer menu controls are added by calling 125:c:func:`v4l2_ctrl_new_std_menu`: 126 127.. code-block:: c 128 129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, 130 const struct v4l2_ctrl_ops *ops, 131 u32 id, s32 max, s32 skip_mask, s32 def); 132 133Menu controls with a driver specific menu are added by calling 134:c:func:`v4l2_ctrl_new_std_menu_items`: 135 136.. code-block:: c 137 138 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items( 139 struct v4l2_ctrl_handler *hdl, 140 const struct v4l2_ctrl_ops *ops, u32 id, s32 max, 141 s32 skip_mask, s32 def, const char * const *qmenu); 142 143Standard compound controls can be added by calling 144:c:func:`v4l2_ctrl_new_std_compound`: 145 146.. code-block:: c 147 148 struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl, 149 const struct v4l2_ctrl_ops *ops, u32 id, 150 const union v4l2_ctrl_ptr p_def); 151 152Integer menu controls with a driver specific menu can be added by calling 153:c:func:`v4l2_ctrl_new_int_menu`: 154 155.. code-block:: c 156 157 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, 158 const struct v4l2_ctrl_ops *ops, 159 u32 id, s32 max, s32 def, const s64 *qmenu_int); 160 161These functions are typically called right after the 162:c:func:`v4l2_ctrl_handler_init`: 163 164.. code-block:: c 165 166 static const s64 exp_bias_qmenu[] = { 167 -2, -1, 0, 1, 2 168 }; 169 static const char * const test_pattern[] = { 170 "Disabled", 171 "Vertical Bars", 172 "Solid Black", 173 "Solid White", 174 }; 175 176 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 177 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 178 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); 179 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 180 V4L2_CID_CONTRAST, 0, 255, 1, 128); 181 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, 182 V4L2_CID_POWER_LINE_FREQUENCY, 183 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, 184 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); 185 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, 186 V4L2_CID_EXPOSURE_BIAS, 187 ARRAY_SIZE(exp_bias_qmenu) - 1, 188 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, 189 exp_bias_qmenu); 190 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops, 191 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0, 192 0, test_pattern); 193 ... 194 if (foo->ctrl_handler.error) { 195 int err = foo->ctrl_handler.error; 196 197 v4l2_ctrl_handler_free(&foo->ctrl_handler); 198 return err; 199 } 200 201The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to 202the new control, but if you do not need to access the pointer outside the 203control ops, then there is no need to store it. 204 205The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on 206the control ID except for the min, max, step and default values. These are 207passed in the last four arguments. These values are driver specific while 208control attributes like type, name, flags are all global. The control's 209current value will be set to the default value. 210 211The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is 212used for menu controls. There is no min argument since that is always 0 for 213menu controls, and instead of a step there is a skip_mask argument: if bit 214X is 1, then menu item X is skipped. 215 216The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard 217integer menu control with driver-specific items in the menu. It differs 218from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and 219takes as the last argument an array of signed 64-bit integers that form an 220exact menu item list. 221 222The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to 223v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the 224driver specific menu for an otherwise standard menu control. A good example 225for this control is the test pattern control for capture/display/sensors 226devices that have the capability to generate test patterns. These test 227patterns are hardware specific, so the contents of the menu will vary from 228device to device. 229 230Note that if something fails, the function will return NULL or an error and 231set ctrl_handler->error to the error code. If ctrl_handler->error was already 232set, then it will just return and do nothing. This is also true for 233v4l2_ctrl_handler_init if it cannot allocate the internal data structure. 234 235This makes it easy to init the handler and just add all controls and only check 236the error code at the end. Saves a lot of repetitive error checking. 237 238It is recommended to add controls in ascending control ID order: it will be 239a bit faster that way. 240 2413) Optionally force initial control setup: 242 243.. code-block:: c 244 245 v4l2_ctrl_handler_setup(&foo->ctrl_handler); 246 247This will call s_ctrl for all controls unconditionally. Effectively this 248initializes the hardware to the default control values. It is recommended 249that you do this as this ensures that both the internal data structures and 250the hardware are in sync. 251 2524) Finally: implement the :c:type:`v4l2_ctrl_ops` 253 254.. code-block:: c 255 256 static const struct v4l2_ctrl_ops foo_ctrl_ops = { 257 .s_ctrl = foo_s_ctrl, 258 }; 259 260Usually all you need is s_ctrl: 261 262.. code-block:: c 263 264 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 265 { 266 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 267 268 switch (ctrl->id) { 269 case V4L2_CID_BRIGHTNESS: 270 write_reg(0x123, ctrl->val); 271 break; 272 case V4L2_CID_CONTRAST: 273 write_reg(0x456, ctrl->val); 274 break; 275 } 276 return 0; 277 } 278 279The control ops are called with the v4l2_ctrl pointer as argument. 280The new control value has already been validated, so all you need to do is 281to actually update the hardware registers. 282 283You're done! And this is sufficient for most of the drivers we have. No need 284to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL 285and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. 286 287 288.. note:: 289 290 The remainder sections deal with more advanced controls topics and scenarios. 291 In practice the basic usage as described above is sufficient for most drivers. 292 293 294Inheriting Sub-device Controls 295------------------------------ 296 297When a sub-device is registered with a V4L2 driver by calling 298v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev 299and v4l2_device are set, then the controls of the subdev will become 300automatically available in the V4L2 driver as well. If the subdev driver 301contains controls that already exist in the V4L2 driver, then those will be 302skipped (so a V4L2 driver can always override a subdev control). 303 304What happens here is that v4l2_device_register_subdev() calls 305v4l2_ctrl_add_handler() adding the controls of the subdev to the controls 306of v4l2_device. 307 308 309Accessing Control Values 310------------------------ 311 312The following union is used inside the control framework to access control 313values: 314 315.. code-block:: c 316 317 union v4l2_ctrl_ptr { 318 s32 *p_s32; 319 s64 *p_s64; 320 char *p_char; 321 void *p; 322 }; 323 324The v4l2_ctrl struct contains these fields that can be used to access both 325current and new values: 326 327.. code-block:: c 328 329 s32 val; 330 struct { 331 s32 val; 332 } cur; 333 334 335 union v4l2_ctrl_ptr p_new; 336 union v4l2_ctrl_ptr p_cur; 337 338If the control has a simple s32 type, then: 339 340.. code-block:: c 341 342 &ctrl->val == ctrl->p_new.p_s32 343 &ctrl->cur.val == ctrl->p_cur.p_s32 344 345For all other types use ctrl->p_cur.p<something>. Basically the val 346and cur.val fields can be considered an alias since these are used so often. 347 348Within the control ops you can freely use these. The val and cur.val speak for 349themselves. The p_char pointers point to character buffers of length 350ctrl->maximum + 1, and are always 0-terminated. 351 352Unless the control is marked volatile the p_cur field points to the 353current cached control value. When you create a new control this value is made 354identical to the default value. After calling v4l2_ctrl_handler_setup() this 355value is passed to the hardware. It is generally a good idea to call this 356function. 357 358Whenever a new value is set that new value is automatically cached. This means 359that most drivers do not need to implement the g_volatile_ctrl() op. The 360exception is for controls that return a volatile register such as a signal 361strength read-out that changes continuously. In that case you will need to 362implement g_volatile_ctrl like this: 363 364.. code-block:: c 365 366 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) 367 { 368 switch (ctrl->id) { 369 case V4L2_CID_BRIGHTNESS: 370 ctrl->val = read_reg(0x123); 371 break; 372 } 373 } 374 375Note that you use the 'new value' union as well in g_volatile_ctrl. In general 376controls that need to implement g_volatile_ctrl are read-only controls. If they 377are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control 378changes. 379 380To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: 381 382.. code-block:: c 383 384 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); 385 if (ctrl) 386 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; 387 388For try/s_ctrl the new values (i.e. as passed by the user) are filled in and 389you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union 390contains the current value, which you can use (but not change!) as well. 391 392If s_ctrl returns 0 (OK), then the control framework will copy the new final 393values to the 'cur' union. 394 395While in g_volatile/s/try_ctrl you can access the value of all controls owned 396by the same handler since the handler's lock is held. If you need to access 397the value of controls owned by other handlers, then you have to be very careful 398not to introduce deadlocks. 399 400Outside of the control ops you have to go through to helper functions to get 401or set a single control value safely in your driver: 402 403.. code-block:: c 404 405 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); 406 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); 407 408These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls 409do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that 410will result in a deadlock since these helpers lock the handler as well. 411 412You can also take the handler lock yourself: 413 414.. code-block:: c 415 416 mutex_lock(&state->ctrl_handler.lock); 417 pr_info("String value is '%s'\n", ctrl1->p_cur.p_char); 418 pr_info("Integer value is '%s'\n", ctrl2->cur.val); 419 mutex_unlock(&state->ctrl_handler.lock); 420 421 422Menu Controls 423------------- 424 425The v4l2_ctrl struct contains this union: 426 427.. code-block:: c 428 429 union { 430 u32 step; 431 u32 menu_skip_mask; 432 }; 433 434For menu controls menu_skip_mask is used. What it does is that it allows you 435to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU 436implementation where you can return -EINVAL if a certain menu item is not 437present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for 438menu controls. 439 440A good example is the MPEG Audio Layer II Bitrate menu control where the 441menu is a list of standardized possible bitrates. But in practice hardware 442implementations will only support a subset of those. By setting the skip 443mask you can tell the framework which menu items should be skipped. Setting 444it to 0 means that all menu items are supported. 445 446You set this mask either through the v4l2_ctrl_config struct for a custom 447control, or by calling v4l2_ctrl_new_std_menu(). 448 449 450Custom Controls 451--------------- 452 453Driver specific controls can be created using v4l2_ctrl_new_custom(): 454 455.. code-block:: c 456 457 static const struct v4l2_ctrl_config ctrl_filter = { 458 .ops = &ctrl_custom_ops, 459 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, 460 .name = "Spatial Filter", 461 .type = V4L2_CTRL_TYPE_INTEGER, 462 .flags = V4L2_CTRL_FLAG_SLIDER, 463 .max = 15, 464 .step = 1, 465 }; 466 467 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); 468 469The last argument is the priv pointer which can be set to driver-specific 470private data. 471 472The v4l2_ctrl_config struct also has a field to set the is_private flag. 473 474If the name field is not set, then the framework will assume this is a standard 475control and will fill in the name, type and flags fields accordingly. 476 477 478Active and Grabbed Controls 479--------------------------- 480 481If you get more complex relationships between controls, then you may have to 482activate and deactivate controls. For example, if the Chroma AGC control is 483on, then the Chroma Gain control is inactive. That is, you may set it, but 484the value will not be used by the hardware as long as the automatic gain 485control is on. Typically user interfaces can disable such input fields. 486 487You can set the 'active' status using v4l2_ctrl_activate(). By default all 488controls are active. Note that the framework does not check for this flag. 489It is meant purely for GUIs. The function is typically called from within 490s_ctrl. 491 492The other flag is the 'grabbed' flag. A grabbed control means that you cannot 493change it because it is in use by some resource. Typical examples are MPEG 494bitrate controls that cannot be changed while capturing is in progress. 495 496If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework 497will return -EBUSY if an attempt is made to set this control. The 498v4l2_ctrl_grab() function is typically called from the driver when it 499starts or stops streaming. 500 501 502Control Clusters 503---------------- 504 505By default all controls are independent from the others. But in more 506complex scenarios you can get dependencies from one control to another. 507In that case you need to 'cluster' them: 508 509.. code-block:: c 510 511 struct foo { 512 struct v4l2_ctrl_handler ctrl_handler; 513 #define AUDIO_CL_VOLUME (0) 514 #define AUDIO_CL_MUTE (1) 515 struct v4l2_ctrl *audio_cluster[2]; 516 ... 517 }; 518 519 state->audio_cluster[AUDIO_CL_VOLUME] = 520 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 521 state->audio_cluster[AUDIO_CL_MUTE] = 522 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 523 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); 524 525From now on whenever one or more of the controls belonging to the same 526cluster is set (or 'gotten', or 'tried'), only the control ops of the first 527control ('volume' in this example) is called. You effectively create a new 528composite control. Similar to how a 'struct' works in C. 529 530So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set 531all two controls belonging to the audio_cluster: 532 533.. code-block:: c 534 535 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 536 { 537 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 538 539 switch (ctrl->id) { 540 case V4L2_CID_AUDIO_VOLUME: { 541 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; 542 543 write_reg(0x123, mute->val ? 0 : ctrl->val); 544 break; 545 } 546 case V4L2_CID_CONTRAST: 547 write_reg(0x456, ctrl->val); 548 break; 549 } 550 return 0; 551 } 552 553In the example above the following are equivalent for the VOLUME case: 554 555.. code-block:: c 556 557 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] 558 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] 559 560In practice using cluster arrays like this becomes very tiresome. So instead 561the following equivalent method is used: 562 563.. code-block:: c 564 565 struct { 566 /* audio cluster */ 567 struct v4l2_ctrl *volume; 568 struct v4l2_ctrl *mute; 569 }; 570 571The anonymous struct is used to clearly 'cluster' these two control pointers, 572but it serves no other purpose. The effect is the same as creating an 573array with two control pointers. So you can just do: 574 575.. code-block:: c 576 577 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 578 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 579 v4l2_ctrl_cluster(2, &state->volume); 580 581And in foo_s_ctrl you can use these pointers directly: state->mute->val. 582 583Note that controls in a cluster may be NULL. For example, if for some 584reason mute was never added (because the hardware doesn't support that 585particular feature), then mute will be NULL. So in that case we have a 586cluster of 2 controls, of which only 1 is actually instantiated. The 587only restriction is that the first control of the cluster must always be 588present, since that is the 'master' control of the cluster. The master 589control is the one that identifies the cluster and that provides the 590pointer to the v4l2_ctrl_ops struct that is used for that cluster. 591 592Obviously, all controls in the cluster array must be initialized to either 593a valid control or to NULL. 594 595In rare cases you might want to know which controls of a cluster actually 596were set explicitly by the user. For this you can check the 'is_new' flag of 597each control. For example, in the case of a volume/mute cluster the 'is_new' 598flag of the mute control would be set if the user called VIDIOC_S_CTRL for 599mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume 600controls, then the 'is_new' flag would be 1 for both controls. 601 602The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). 603 604 605Handling autogain/gain-type Controls with Auto Clusters 606------------------------------------------------------- 607 608A common type of control cluster is one that handles 'auto-foo/foo'-type 609controls. Typical examples are autogain/gain, autoexposure/exposure, 610autowhitebalance/red balance/blue balance. In all cases you have one control 611that determines whether another control is handled automatically by the hardware, 612or whether it is under manual control from the user. 613 614If the cluster is in automatic mode, then the manual controls should be 615marked inactive and volatile. When the volatile controls are read the 616g_volatile_ctrl operation should return the value that the hardware's automatic 617mode set up automatically. 618 619If the cluster is put in manual mode, then the manual controls should become 620active again and the volatile flag is cleared (so g_volatile_ctrl is no longer 621called while in manual mode). In addition just before switching to manual mode 622the current values as determined by the auto mode are copied as the new manual 623values. 624 625Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since 626changing that control affects the control flags of the manual controls. 627 628In order to simplify this a special variation of v4l2_ctrl_cluster was 629introduced: 630 631.. code-block:: c 632 633 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, 634 u8 manual_val, bool set_volatile); 635 636The first two arguments are identical to v4l2_ctrl_cluster. The third argument 637tells the framework which value switches the cluster into manual mode. The 638last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. 639If it is false, then the manual controls are never volatile. You would typically 640use that if the hardware does not give you the option to read back to values as 641determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow 642you to obtain the current gain value). 643 644The first control of the cluster is assumed to be the 'auto' control. 645 646Using this function will ensure that you don't need to handle all the complex 647flag and volatile handling. 648 649 650VIDIOC_LOG_STATUS Support 651------------------------- 652 653This ioctl allow you to dump the current status of a driver to the kernel log. 654The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the 655value of the controls owned by the given handler to the log. You can supply a 656prefix as well. If the prefix didn't end with a space, then ': ' will be added 657for you. 658 659 660Different Handlers for Different Video Nodes 661-------------------------------------------- 662 663Usually the V4L2 driver has just one control handler that is global for 664all video nodes. But you can also specify different control handlers for 665different video nodes. You can do that by manually setting the ctrl_handler 666field of struct video_device. 667 668That is no problem if there are no subdevs involved but if there are, then 669you need to block the automatic merging of subdev controls to the global 670control handler. You do that by simply setting the ctrl_handler field in 671struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer 672merge subdev controls. 673 674After each subdev was added, you will then have to call v4l2_ctrl_add_handler 675manually to add the subdev's control handler (sd->ctrl_handler) to the desired 676control handler. This control handler may be specific to the video_device or 677for a subset of video_device's. For example: the radio device nodes only have 678audio controls, while the video and vbi device nodes share the same control 679handler for the audio and video controls. 680 681If you want to have one handler (e.g. for a radio device node) have a subset 682of another handler (e.g. for a video device node), then you should first add 683the controls to the first handler, add the other controls to the second 684handler and finally add the first handler to the second. For example: 685 686.. code-block:: c 687 688 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); 689 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 690 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 691 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 692 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); 693 694The last argument to v4l2_ctrl_add_handler() is a filter function that allows 695you to filter which controls will be added. Set it to NULL if you want to add 696all controls. 697 698Or you can add specific controls to a handler: 699 700.. code-block:: c 701 702 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); 703 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); 704 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); 705 706What you should not do is make two identical controls for two handlers. 707For example: 708 709.. code-block:: c 710 711 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 712 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); 713 714This would be bad since muting the radio would not change the video mute 715control. The rule is to have one control for each hardware 'knob' that you 716can twiddle. 717 718 719Finding Controls 720---------------- 721 722Normally you have created the controls yourself and you can store the struct 723v4l2_ctrl pointer into your own struct. 724 725But sometimes you need to find a control from another handler that you do 726not own. For example, if you have to find a volume control from a subdev. 727 728You can do that by calling v4l2_ctrl_find: 729 730.. code-block:: c 731 732 struct v4l2_ctrl *volume; 733 734 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); 735 736Since v4l2_ctrl_find will lock the handler you have to be careful where you 737use it. For example, this is not a good idea: 738 739.. code-block:: c 740 741 struct v4l2_ctrl_handler ctrl_handler; 742 743 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 744 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 745 746...and in video_ops.s_ctrl: 747 748.. code-block:: c 749 750 case V4L2_CID_BRIGHTNESS: 751 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); 752 ... 753 754When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so 755attempting to find another control from the same handler will deadlock. 756 757It is recommended not to use this function from inside the control ops. 758 759 760Preventing Controls inheritance 761------------------------------- 762 763When one control handler is added to another using v4l2_ctrl_add_handler, then 764by default all controls from one are merged to the other. But a subdev might 765have low-level controls that make sense for some advanced embedded system, but 766not when it is used in consumer-level hardware. In that case you want to keep 767those low-level controls local to the subdev. You can do this by simply 768setting the 'is_private' flag of the control to 1: 769 770.. code-block:: c 771 772 static const struct v4l2_ctrl_config ctrl_private = { 773 .ops = &ctrl_custom_ops, 774 .id = V4L2_CID_..., 775 .name = "Some Private Control", 776 .type = V4L2_CTRL_TYPE_INTEGER, 777 .max = 15, 778 .step = 1, 779 .is_private = 1, 780 }; 781 782 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); 783 784These controls will now be skipped when v4l2_ctrl_add_handler is called. 785 786 787V4L2_CTRL_TYPE_CTRL_CLASS Controls 788---------------------------------- 789 790Controls of this type can be used by GUIs to get the name of the control class. 791A fully featured GUI can make a dialog with multiple tabs with each tab 792containing the controls belonging to a particular control class. The name of 793each tab can be found by querying a special control with ID <control class | 1>. 794 795Drivers do not have to care about this. The framework will automatically add 796a control of this type whenever the first control belonging to a new control 797class is added. 798 799 800Adding Notify Callbacks 801----------------------- 802 803Sometimes the platform or bridge driver needs to be notified when a control 804from a sub-device driver changes. You can set a notify callback by calling 805this function: 806 807.. code-block:: c 808 809 void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl, 810 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv); 811 812Whenever the give control changes value the notify callback will be called 813with a pointer to the control and the priv pointer that was passed with 814v4l2_ctrl_notify. Note that the control's handler lock is held when the 815notify function is called. 816 817There can be only one notify function per control handler. Any attempt 818to set another notify function will cause a WARN_ON. 819 820v4l2_ctrl functions and data structures 821--------------------------------------- 822 823.. kernel-doc:: include/media/v4l2-ctrls.h 824