1 /*
2  *  Copyright (c) 1996-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * Analog joystick and gamepad driver for Linux
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27  */
28 
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/slab.h>
33 #include <linux/bitops.h>
34 #include <linux/init.h>
35 #include <linux/input.h>
36 #include <linux/gameport.h>
37 #include <linux/jiffies.h>
38 #include <linux/timex.h>
39 
40 #define DRIVER_DESC	"Analog joystick and gamepad driver"
41 
42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
43 MODULE_DESCRIPTION(DRIVER_DESC);
44 MODULE_LICENSE("GPL");
45 
46 /*
47  * Option parsing.
48  */
49 
50 #define ANALOG_PORTS		16
51 
52 static char *js[ANALOG_PORTS];
53 static unsigned int js_nargs;
54 static int analog_options[ANALOG_PORTS];
55 module_param_array_named(map, js, charp, &js_nargs, 0);
56 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
57 
58 /*
59  * Times, feature definitions.
60  */
61 
62 #define ANALOG_RUDDER		0x00004
63 #define ANALOG_THROTTLE		0x00008
64 #define ANALOG_AXES_STD		0x0000f
65 #define ANALOG_BTNS_STD		0x000f0
66 
67 #define ANALOG_BTNS_CHF		0x00100
68 #define ANALOG_HAT1_CHF		0x00200
69 #define ANALOG_HAT2_CHF		0x00400
70 #define ANALOG_HAT_FCS		0x00800
71 #define ANALOG_HATS_ALL		0x00e00
72 #define ANALOG_BTN_TL		0x01000
73 #define ANALOG_BTN_TR		0x02000
74 #define ANALOG_BTN_TL2		0x04000
75 #define ANALOG_BTN_TR2		0x08000
76 #define ANALOG_BTNS_TLR		0x03000
77 #define ANALOG_BTNS_TLR2	0x0c000
78 #define ANALOG_BTNS_GAMEPAD	0x0f000
79 
80 #define ANALOG_HBTN_CHF		0x10000
81 #define ANALOG_ANY_CHF		0x10700
82 #define ANALOG_SAITEK		0x20000
83 #define ANALOG_EXTENSIONS	0x7ff00
84 #define ANALOG_GAMEPAD		0x80000
85 
86 #define ANALOG_MAX_TIME		3	/* 3 ms */
87 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
88 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
89 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
90 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
91 #define ANALOG_INIT_RETRIES	8	/* 8 times */
92 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
93 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
94 
95 #define ANALOG_MAX_NAME_LENGTH  128
96 #define ANALOG_MAX_PHYS_LENGTH	32
97 
98 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
99 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
104 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
105 
106 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107 
108 struct analog {
109 	struct input_dev *dev;
110 	int mask;
111 	short *buttons;
112 	char name[ANALOG_MAX_NAME_LENGTH];
113 	char phys[ANALOG_MAX_PHYS_LENGTH];
114 };
115 
116 struct analog_port {
117 	struct gameport *gameport;
118 	struct analog analog[2];
119 	unsigned char mask;
120 	char saitek;
121 	char cooked;
122 	int bads;
123 	int reads;
124 	int speed;
125 	int loop;
126 	int fuzz;
127 	int axes[4];
128 	int buttons;
129 	int initial[4];
130 	int axtime;
131 };
132 
133 /*
134  * Time macros.
135  */
136 
137 #ifdef __i386__
138 
139 #include <asm/i8253.h>
140 
141 #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142 #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
143 #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
get_time_pit(void)144 static unsigned int get_time_pit(void)
145 {
146         unsigned long flags;
147         unsigned int count;
148 
149         raw_spin_lock_irqsave(&i8253_lock, flags);
150         outb_p(0x00, 0x43);
151         count = inb_p(0x40);
152         count |= inb_p(0x40) << 8;
153         raw_spin_unlock_irqrestore(&i8253_lock, flags);
154 
155         return count;
156 }
157 #elif defined(__x86_64__)
158 #define GET_TIME(x)	rdtscl(x)
159 #define DELTA(x,y)	((y)-(x))
160 #define TIME_NAME	"TSC"
161 #elif defined(__alpha__)
162 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
163 #define DELTA(x,y)	((y)-(x))
164 #define TIME_NAME	"PCC"
165 #elif defined(CONFIG_MN10300)
166 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
167 #define DELTA(x, y)	((x) - (y))
168 #define TIME_NAME	"TSC"
169 #else
170 #define FAKE_TIME
171 static unsigned long analog_faketime = 0;
172 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
173 #define DELTA(x,y)	((y)-(x))
174 #define TIME_NAME	"Unreliable"
175 #warning Precise timer not defined for this architecture.
176 #endif
177 
178 /*
179  * analog_decode() decodes analog joystick data and reports input events.
180  */
181 
analog_decode(struct analog * analog,int * axes,int * initial,int buttons)182 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183 {
184 	struct input_dev *dev = analog->dev;
185 	int i, j;
186 
187 	if (analog->mask & ANALOG_HAT_FCS)
188 		for (i = 0; i < 4; i++)
189 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
190 				buttons |= 1 << (i + 14);
191 				break;
192 			}
193 
194 	for (i = j = 0; i < 6; i++)
195 		if (analog->mask & (0x10 << i))
196 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
197 
198 	if (analog->mask & ANALOG_HBTN_CHF)
199 		for (i = 0; i < 4; i++)
200 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
201 
202 	if (analog->mask & ANALOG_BTN_TL)
203 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
204 	if (analog->mask & ANALOG_BTN_TR)
205 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
206 	if (analog->mask & ANALOG_BTN_TL2)
207 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
208 	if (analog->mask & ANALOG_BTN_TR2)
209 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
210 
211 	for (i = j = 0; i < 4; i++)
212 		if (analog->mask & (1 << i))
213 			input_report_abs(dev, analog_axes[j++], axes[i]);
214 
215 	for (i = j = 0; i < 3; i++)
216 		if (analog->mask & analog_exts[i]) {
217 			input_report_abs(dev, analog_hats[j++],
218 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
219 			input_report_abs(dev, analog_hats[j++],
220 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
221 		}
222 
223 	input_sync(dev);
224 }
225 
226 /*
227  * analog_cooked_read() reads analog joystick data.
228  */
229 
analog_cooked_read(struct analog_port * port)230 static int analog_cooked_read(struct analog_port *port)
231 {
232 	struct gameport *gameport = port->gameport;
233 	unsigned int time[4], start, loop, now, loopout, timeout;
234 	unsigned char data[4], this, last;
235 	unsigned long flags;
236 	int i, j;
237 
238 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
239 	timeout = ANALOG_MAX_TIME * port->speed;
240 
241 	local_irq_save(flags);
242 	gameport_trigger(gameport);
243 	GET_TIME(now);
244 	local_irq_restore(flags);
245 
246 	start = now;
247 	this = port->mask;
248 	i = 0;
249 
250 	do {
251 		loop = now;
252 		last = this;
253 
254 		local_irq_disable();
255 		this = gameport_read(gameport) & port->mask;
256 		GET_TIME(now);
257 		local_irq_restore(flags);
258 
259 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
260 			data[i] = last ^ this;
261 			time[i] = now;
262 			i++;
263 		}
264 
265 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
266 
267 	this <<= 4;
268 
269 	for (--i; i >= 0; i--) {
270 		this |= data[i];
271 		for (j = 0; j < 4; j++)
272 			if (data[i] & (1 << j))
273 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
274 	}
275 
276 	return -(this != port->mask);
277 }
278 
analog_button_read(struct analog_port * port,char saitek,char chf)279 static int analog_button_read(struct analog_port *port, char saitek, char chf)
280 {
281 	unsigned char u;
282 	int t = 1, i = 0;
283 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
284 
285 	u = gameport_read(port->gameport);
286 
287 	if (!chf) {
288 		port->buttons = (~u >> 4) & 0xf;
289 		return 0;
290 	}
291 
292 	port->buttons = 0;
293 
294 	while ((~u & 0xf0) && (i < 16) && t) {
295 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
296 		if (!saitek) return 0;
297 		udelay(ANALOG_SAITEK_DELAY);
298 		t = strobe;
299 		gameport_trigger(port->gameport);
300 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
301 		i++;
302 	}
303 
304 	return -(!t || (i == 16));
305 }
306 
307 /*
308  * analog_poll() repeatedly polls the Analog joysticks.
309  */
310 
analog_poll(struct gameport * gameport)311 static void analog_poll(struct gameport *gameport)
312 {
313 	struct analog_port *port = gameport_get_drvdata(gameport);
314 	int i;
315 
316 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
317 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
318 
319 	if (port->cooked) {
320 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
321 		if (chf)
322 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
323 		port->reads++;
324 	} else {
325 		if (!port->axtime--) {
326 			port->bads -= analog_cooked_read(port);
327 			port->bads -= analog_button_read(port, saitek, chf);
328 			port->reads++;
329 			port->axtime = ANALOG_AXIS_TIME - 1;
330 		} else {
331 			if (!saitek)
332 				analog_button_read(port, saitek, chf);
333 		}
334 	}
335 
336 	for (i = 0; i < 2; i++)
337 		if (port->analog[i].mask)
338 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
339 }
340 
341 /*
342  * analog_open() is a callback from the input open routine.
343  */
344 
analog_open(struct input_dev * dev)345 static int analog_open(struct input_dev *dev)
346 {
347 	struct analog_port *port = input_get_drvdata(dev);
348 
349 	gameport_start_polling(port->gameport);
350 	return 0;
351 }
352 
353 /*
354  * analog_close() is a callback from the input close routine.
355  */
356 
analog_close(struct input_dev * dev)357 static void analog_close(struct input_dev *dev)
358 {
359 	struct analog_port *port = input_get_drvdata(dev);
360 
361 	gameport_stop_polling(port->gameport);
362 }
363 
364 /*
365  * analog_calibrate_timer() calibrates the timer and computes loop
366  * and timeout values for a joystick port.
367  */
368 
analog_calibrate_timer(struct analog_port * port)369 static void analog_calibrate_timer(struct analog_port *port)
370 {
371 	struct gameport *gameport = port->gameport;
372 	unsigned int i, t, tx, t1, t2, t3;
373 	unsigned long flags;
374 
375 	local_irq_save(flags);
376 	GET_TIME(t1);
377 #ifdef FAKE_TIME
378 	analog_faketime += 830;
379 #endif
380 	mdelay(1);
381 	GET_TIME(t2);
382 	GET_TIME(t3);
383 	local_irq_restore(flags);
384 
385 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386 
387 	tx = ~0;
388 
389 	for (i = 0; i < 50; i++) {
390 		local_irq_save(flags);
391 		GET_TIME(t1);
392 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
393 		GET_TIME(t3);
394 		local_irq_restore(flags);
395 		udelay(i);
396 		t = DELTA(t1, t2) - DELTA(t2, t3);
397 		if (t < tx) tx = t;
398 	}
399 
400         port->loop = tx / 50;
401 }
402 
403 /*
404  * analog_name() constructs a name for an analog joystick.
405  */
406 
analog_name(struct analog * analog)407 static void analog_name(struct analog *analog)
408 {
409 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
410 		 hweight8(analog->mask & ANALOG_AXES_STD),
411 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
412 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413 
414 	if (analog->mask & ANALOG_HATS_ALL)
415 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
416 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417 
418 	if (analog->mask & ANALOG_HAT_FCS)
419 		strlcat(analog->name, " FCS", sizeof(analog->name));
420 	if (analog->mask & ANALOG_ANY_CHF)
421 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
422 			sizeof(analog->name));
423 
424 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
425 		sizeof(analog->name));
426 }
427 
428 /*
429  * analog_init_device()
430  */
431 
analog_init_device(struct analog_port * port,struct analog * analog,int index)432 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
433 {
434 	struct input_dev *input_dev;
435 	int i, j, t, v, w, x, y, z;
436 	int error;
437 
438 	analog_name(analog);
439 	snprintf(analog->phys, sizeof(analog->phys),
440 		 "%s/input%d", port->gameport->phys, index);
441 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
442 
443 	analog->dev = input_dev = input_allocate_device();
444 	if (!input_dev)
445 		return -ENOMEM;
446 
447 	input_dev->name = analog->name;
448 	input_dev->phys = analog->phys;
449 	input_dev->id.bustype = BUS_GAMEPORT;
450 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
451 	input_dev->id.product = analog->mask >> 4;
452 	input_dev->id.version = 0x0100;
453 	input_dev->dev.parent = &port->gameport->dev;
454 
455 	input_set_drvdata(input_dev, port);
456 
457 	input_dev->open = analog_open;
458 	input_dev->close = analog_close;
459 
460 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
461 
462 	for (i = j = 0; i < 4; i++)
463 		if (analog->mask & (1 << i)) {
464 
465 			t = analog_axes[j];
466 			x = port->axes[i];
467 			y = (port->axes[0] + port->axes[1]) >> 1;
468 			z = y - port->axes[i];
469 			z = z > 0 ? z : -z;
470 			v = (x >> 3);
471 			w = (x >> 3);
472 
473 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
474 				x = y;
475 
476 			if (analog->mask & ANALOG_SAITEK) {
477 				if (i == 2) x = port->axes[i];
478 				v = x - (x >> 2);
479 				w = (x >> 4);
480 			}
481 
482 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
483 			j++;
484 		}
485 
486 	for (i = j = 0; i < 3; i++)
487 		if (analog->mask & analog_exts[i])
488 			for (x = 0; x < 2; x++) {
489 				t = analog_hats[j++];
490 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
491 			}
492 
493 	for (i = j = 0; i < 4; i++)
494 		if (analog->mask & (0x10 << i))
495 			set_bit(analog->buttons[j++], input_dev->keybit);
496 
497 	if (analog->mask & ANALOG_BTNS_CHF)
498 		for (i = 0; i < 2; i++)
499 			set_bit(analog->buttons[j++], input_dev->keybit);
500 
501 	if (analog->mask & ANALOG_HBTN_CHF)
502 		for (i = 0; i < 4; i++)
503 			set_bit(analog->buttons[j++], input_dev->keybit);
504 
505 	for (i = 0; i < 4; i++)
506 		if (analog->mask & (ANALOG_BTN_TL << i))
507 			set_bit(analog_pads[i], input_dev->keybit);
508 
509 	analog_decode(analog, port->axes, port->initial, port->buttons);
510 
511 	error = input_register_device(analog->dev);
512 	if (error) {
513 		input_free_device(analog->dev);
514 		return error;
515 	}
516 
517 	return 0;
518 }
519 
520 /*
521  * analog_init_devices() sets up device-specific values and registers the input devices.
522  */
523 
analog_init_masks(struct analog_port * port)524 static int analog_init_masks(struct analog_port *port)
525 {
526 	int i;
527 	struct analog *analog = port->analog;
528 	int max[4];
529 
530 	if (!port->mask)
531 		return -1;
532 
533 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
534 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
535 			"(data=%#x, %s), probably not analog joystick.\n",
536 			port->mask, port->gameport->phys);
537 		return -1;
538 	}
539 
540 
541 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
542 
543 	analog[0].mask = i & 0xfffff;
544 
545 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
546 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
547 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
548 
549 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
550 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
551 
552 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
553 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
554 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
555 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
556 
557 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
558 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
559 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
560 
561 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
562 
563 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
564 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
565 
566 	if (port->cooked) {
567 
568 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
569 
570 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
571 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
572 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
573 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
574 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
575 
576 		gameport_calibrate(port->gameport, port->axes, max);
577 	}
578 
579 	for (i = 0; i < 4; i++)
580 		port->initial[i] = port->axes[i];
581 
582 	return -!(analog[0].mask || analog[1].mask);
583 }
584 
analog_init_port(struct gameport * gameport,struct gameport_driver * drv,struct analog_port * port)585 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
586 {
587 	int i, t, u, v;
588 
589 	port->gameport = gameport;
590 
591 	gameport_set_drvdata(gameport, port);
592 
593 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
594 
595 		analog_calibrate_timer(port);
596 
597 		gameport_trigger(gameport);
598 		t = gameport_read(gameport);
599 		msleep(ANALOG_MAX_TIME);
600 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
601 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
602 
603 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
604 			if (!analog_cooked_read(port))
605 				break;
606 			msleep(ANALOG_MAX_TIME);
607 		}
608 
609 		u = v = 0;
610 
611 		msleep(ANALOG_MAX_TIME);
612 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
613 		gameport_trigger(gameport);
614 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
615 			u++;
616 		udelay(ANALOG_SAITEK_DELAY);
617 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
618 		gameport_trigger(gameport);
619 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
620 			v++;
621 
622 		if (v < (u >> 1)) { /* FIXME - more than one port */
623 			analog_options[0] |= /* FIXME - more than one port */
624 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
625 			return 0;
626 		}
627 
628 		gameport_close(gameport);
629 	}
630 
631 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
632 
633 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
634 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
635 				break;
636 		for (i = 0; i < 4; i++)
637 			if (port->axes[i] != -1)
638 				port->mask |= 1 << i;
639 
640 		port->fuzz = gameport->fuzz;
641 		port->cooked = 1;
642 		return 0;
643 	}
644 
645 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
646 }
647 
analog_connect(struct gameport * gameport,struct gameport_driver * drv)648 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
649 {
650 	struct analog_port *port;
651 	int i;
652 	int err;
653 
654 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
655 		return - ENOMEM;
656 
657 	err = analog_init_port(gameport, drv, port);
658 	if (err)
659 		goto fail1;
660 
661 	err = analog_init_masks(port);
662 	if (err)
663 		goto fail2;
664 
665 	gameport_set_poll_handler(gameport, analog_poll);
666 	gameport_set_poll_interval(gameport, 10);
667 
668 	for (i = 0; i < 2; i++)
669 		if (port->analog[i].mask) {
670 			err = analog_init_device(port, port->analog + i, i);
671 			if (err)
672 				goto fail3;
673 		}
674 
675 	return 0;
676 
677  fail3: while (--i >= 0)
678 		if (port->analog[i].mask)
679 			input_unregister_device(port->analog[i].dev);
680  fail2:	gameport_close(gameport);
681  fail1:	gameport_set_drvdata(gameport, NULL);
682 	kfree(port);
683 	return err;
684 }
685 
analog_disconnect(struct gameport * gameport)686 static void analog_disconnect(struct gameport *gameport)
687 {
688 	struct analog_port *port = gameport_get_drvdata(gameport);
689 	int i;
690 
691 	for (i = 0; i < 2; i++)
692 		if (port->analog[i].mask)
693 			input_unregister_device(port->analog[i].dev);
694 	gameport_close(gameport);
695 	gameport_set_drvdata(gameport, NULL);
696 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
697 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
698 		port->gameport->phys);
699 	kfree(port);
700 }
701 
702 struct analog_types {
703 	char *name;
704 	int value;
705 };
706 
707 static struct analog_types analog_types[] = {
708 	{ "none",	0x00000000 },
709 	{ "auto",	0x000000ff },
710 	{ "2btn",	0x0000003f },
711 	{ "y-joy",	0x0cc00033 },
712 	{ "y-pad",	0x8cc80033 },
713 	{ "fcs",	0x000008f7 },
714 	{ "chf",	0x000002ff },
715 	{ "fullchf",	0x000007ff },
716 	{ "gamepad",	0x000830f3 },
717 	{ "gamepad8",	0x0008f0f3 },
718 	{ NULL, 0 }
719 };
720 
analog_parse_options(void)721 static void analog_parse_options(void)
722 {
723 	int i, j;
724 	char *end;
725 
726 	for (i = 0; i < js_nargs; i++) {
727 
728 		for (j = 0; analog_types[j].name; j++)
729 			if (!strcmp(analog_types[j].name, js[i])) {
730 				analog_options[i] = analog_types[j].value;
731 				break;
732 			}
733 		if (analog_types[j].name) continue;
734 
735 		analog_options[i] = simple_strtoul(js[i], &end, 0);
736 		if (end != js[i]) continue;
737 
738 		analog_options[i] = 0xff;
739 		if (!strlen(js[i])) continue;
740 
741 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
742 	}
743 
744 	for (; i < ANALOG_PORTS; i++)
745 		analog_options[i] = 0xff;
746 }
747 
748 /*
749  * The gameport device structure.
750  */
751 
752 static struct gameport_driver analog_drv = {
753 	.driver		= {
754 		.name	= "analog",
755 	},
756 	.description	= DRIVER_DESC,
757 	.connect	= analog_connect,
758 	.disconnect	= analog_disconnect,
759 };
760 
analog_init(void)761 static int __init analog_init(void)
762 {
763 	analog_parse_options();
764 	return gameport_register_driver(&analog_drv);
765 }
766 
analog_exit(void)767 static void __exit analog_exit(void)
768 {
769 	gameport_unregister_driver(&analog_drv);
770 }
771 
772 module_init(analog_init);
773 module_exit(analog_exit);
774