1 2 Linux kernel management style 3 4This is a short document describing the preferred (or made up, depending 5on who you ask) management style for the linux kernel. It's meant to 6mirror the CodingStyle document to some degree, and mainly written to 7avoid answering (*) the same (or similar) questions over and over again. 8 9Management style is very personal and much harder to quantify than 10simple coding style rules, so this document may or may not have anything 11to do with reality. It started as a lark, but that doesn't mean that it 12might not actually be true. You'll have to decide for yourself. 13 14Btw, when talking about "kernel manager", it's all about the technical 15lead persons, not the people who do traditional management inside 16companies. If you sign purchase orders or you have any clue about the 17budget of your group, you're almost certainly not a kernel manager. 18These suggestions may or may not apply to you. 19 20First off, I'd suggest buying "Seven Habits of Highly Effective 21People", and NOT read it. Burn it, it's a great symbolic gesture. 22 23(*) This document does so not so much by answering the question, but by 24making it painfully obvious to the questioner that we don't have a clue 25to what the answer is. 26 27Anyway, here goes: 28 29 30 Chapter 1: Decisions 31 32Everybody thinks managers make decisions, and that decision-making is 33important. The bigger and more painful the decision, the bigger the 34manager must be to make it. That's very deep and obvious, but it's not 35actually true. 36 37The name of the game is to _avoid_ having to make a decision. In 38particular, if somebody tells you "choose (a) or (b), we really need you 39to decide on this", you're in trouble as a manager. The people you 40manage had better know the details better than you, so if they come to 41you for a technical decision, you're screwed. You're clearly not 42competent to make that decision for them. 43 44(Corollary:if the people you manage don't know the details better than 45you, you're also screwed, although for a totally different reason. 46Namely that you are in the wrong job, and that _they_ should be managing 47your brilliance instead). 48 49So the name of the game is to _avoid_ decisions, at least the big and 50painful ones. Making small and non-consequential decisions is fine, and 51makes you look like you know what you're doing, so what a kernel manager 52needs to do is to turn the big and painful ones into small things where 53nobody really cares. 54 55It helps to realize that the key difference between a big decision and a 56small one is whether you can fix your decision afterwards. Any decision 57can be made small by just always making sure that if you were wrong (and 58you _will_ be wrong), you can always undo the damage later by 59backtracking. Suddenly, you get to be doubly managerial for making 60_two_ inconsequential decisions - the wrong one _and_ the right one. 61 62And people will even see that as true leadership (*cough* bullshit 63*cough*). 64 65Thus the key to avoiding big decisions becomes to just avoiding to do 66things that can't be undone. Don't get ushered into a corner from which 67you cannot escape. A cornered rat may be dangerous - a cornered manager 68is just pitiful. 69 70It turns out that since nobody would be stupid enough to ever really let 71a kernel manager have huge fiscal responsibility _anyway_, it's usually 72fairly easy to backtrack. Since you're not going to be able to waste 73huge amounts of money that you might not be able to repay, the only 74thing you can backtrack on is a technical decision, and there 75back-tracking is very easy: just tell everybody that you were an 76incompetent nincompoop, say you're sorry, and undo all the worthless 77work you had people work on for the last year. Suddenly the decision 78you made a year ago wasn't a big decision after all, since it could be 79easily undone. 80 81It turns out that some people have trouble with this approach, for two 82reasons: 83 - admitting you were an idiot is harder than it looks. We all like to 84 maintain appearances, and coming out in public to say that you were 85 wrong is sometimes very hard indeed. 86 - having somebody tell you that what you worked on for the last year 87 wasn't worthwhile after all can be hard on the poor lowly engineers 88 too, and while the actual _work_ was easy enough to undo by just 89 deleting it, you may have irrevocably lost the trust of that 90 engineer. And remember: "irrevocable" was what we tried to avoid in 91 the first place, and your decision ended up being a big one after 92 all. 93 94Happily, both of these reasons can be mitigated effectively by just 95admitting up-front that you don't have a friggin' clue, and telling 96people ahead of the fact that your decision is purely preliminary, and 97might be the wrong thing. You should always reserve the right to change 98your mind, and make people very _aware_ of that. And it's much easier 99to admit that you are stupid when you haven't _yet_ done the really 100stupid thing. 101 102Then, when it really does turn out to be stupid, people just roll their 103eyes and say "Oops, he did it again". 104 105This preemptive admission of incompetence might also make the people who 106actually do the work also think twice about whether it's worth doing or 107not. After all, if _they_ aren't certain whether it's a good idea, you 108sure as hell shouldn't encourage them by promising them that what they 109work on will be included. Make them at least think twice before they 110embark on a big endeavor. 111 112Remember: they'd better know more about the details than you do, and 113they usually already think they have the answer to everything. The best 114thing you can do as a manager is not to instill confidence, but rather a 115healthy dose of critical thinking on what they do. 116 117Btw, another way to avoid a decision is to plaintively just whine "can't 118we just do both?" and look pitiful. Trust me, it works. If it's not 119clear which approach is better, they'll eventually figure it out. The 120answer may end up being that both teams get so frustrated by the 121situation that they just give up. 122 123That may sound like a failure, but it's usually a sign that there was 124something wrong with both projects, and the reason the people involved 125couldn't decide was that they were both wrong. You end up coming up 126smelling like roses, and you avoided yet another decision that you could 127have screwed up on. 128 129 130 Chapter 2: People 131 132Most people are idiots, and being a manager means you'll have to deal 133with it, and perhaps more importantly, that _they_ have to deal with 134_you_. 135 136It turns out that while it's easy to undo technical mistakes, it's not 137as easy to undo personality disorders. You just have to live with 138theirs - and yours. 139 140However, in order to prepare yourself as a kernel manager, it's best to 141remember not to burn any bridges, bomb any innocent villagers, or 142alienate too many kernel developers. It turns out that alienating people 143is fairly easy, and un-alienating them is hard. Thus "alienating" 144immediately falls under the heading of "not reversible", and becomes a 145no-no according to Chapter 1. 146 147There's just a few simple rules here: 148 (1) don't call people d*ckheads (at least not in public) 149 (2) learn how to apologize when you forgot rule (1) 150 151The problem with #1 is that it's very easy to do, since you can say 152"you're a d*ckhead" in millions of different ways (*), sometimes without 153even realizing it, and almost always with a white-hot conviction that 154you are right. 155 156And the more convinced you are that you are right (and let's face it, 157you can call just about _anybody_ a d*ckhead, and you often _will_ be 158right), the harder it ends up being to apologize afterwards. 159 160To solve this problem, you really only have two options: 161 - get really good at apologies 162 - spread the "love" out so evenly that nobody really ends up feeling 163 like they get unfairly targeted. Make it inventive enough, and they 164 might even be amused. 165 166The option of being unfailingly polite really doesn't exist. Nobody will 167trust somebody who is so clearly hiding his true character. 168 169(*) Paul Simon sang "Fifty Ways to Leave Your Lover", because quite 170frankly, "A Million Ways to Tell a Developer He Is a D*ckhead" doesn't 171scan nearly as well. But I'm sure he thought about it. 172 173 174 Chapter 3: People II - the Good Kind 175 176While it turns out that most people are idiots, the corollary to that is 177sadly that you are one too, and that while we can all bask in the secure 178knowledge that we're better than the average person (let's face it, 179nobody ever believes that they're average or below-average), we should 180also admit that we're not the sharpest knife around, and there will be 181other people that are less of an idiot that you are. 182 183Some people react badly to smart people. Others take advantage of them. 184 185Make sure that you, as a kernel maintainer, are in the second group. 186Suck up to them, because they are the people who will make your job 187easier. In particular, they'll be able to make your decisions for you, 188which is what the game is all about. 189 190So when you find somebody smarter than you are, just coast along. Your 191management responsibilities largely become ones of saying "Sounds like a 192good idea - go wild", or "That sounds good, but what about xxx?". The 193second version in particular is a great way to either learn something 194new about "xxx" or seem _extra_ managerial by pointing out something the 195smarter person hadn't thought about. In either case, you win. 196 197One thing to look out for is to realize that greatness in one area does 198not necessarily translate to other areas. So you might prod people in 199specific directions, but let's face it, they might be good at what they 200do, and suck at everything else. The good news is that people tend to 201naturally gravitate back to what they are good at, so it's not like you 202are doing something irreversible when you _do_ prod them in some 203direction, just don't push too hard. 204 205 206 Chapter 4: Placing blame 207 208Things will go wrong, and people want somebody to blame. Tag, you're it. 209 210It's not actually that hard to accept the blame, especially if people 211kind of realize that it wasn't _all_ your fault. Which brings us to the 212best way of taking the blame: do it for another guy. You'll feel good 213for taking the fall, he'll feel good about not getting blamed, and the 214guy who lost his whole 36GB porn-collection because of your incompetence 215will grudgingly admit that you at least didn't try to weasel out of it. 216 217Then make the developer who really screwed up (if you can find him) know 218_in_private_ that he screwed up. Not just so he can avoid it in the 219future, but so that he knows he owes you one. And, perhaps even more 220importantly, he's also likely the person who can fix it. Because, let's 221face it, it sure ain't you. 222 223Taking the blame is also why you get to be manager in the first place. 224It's part of what makes people trust you, and allow you the potential 225glory, because you're the one who gets to say "I screwed up". And if 226you've followed the previous rules, you'll be pretty good at saying that 227by now. 228 229 230 Chapter 5: Things to avoid 231 232There's one thing people hate even more than being called "d*ckhead", 233and that is being called a "d*ckhead" in a sanctimonious voice. The 234first you can apologize for, the second one you won't really get the 235chance. They likely will no longer be listening even if you otherwise 236do a good job. 237 238We all think we're better than anybody else, which means that when 239somebody else puts on airs, it _really_ rubs us the wrong way. You may 240be morally and intellectually superior to everybody around you, but 241don't try to make it too obvious unless you really _intend_ to irritate 242somebody (*). 243 244Similarly, don't be too polite or subtle about things. Politeness easily 245ends up going overboard and hiding the problem, and as they say, "On the 246internet, nobody can hear you being subtle". Use a big blunt object to 247hammer the point in, because you can't really depend on people getting 248your point otherwise. 249 250Some humor can help pad both the bluntness and the moralizing. Going 251overboard to the point of being ridiculous can drive a point home 252without making it painful to the recipient, who just thinks you're being 253silly. It can thus help get through the personal mental block we all 254have about criticism. 255 256(*) Hint: internet newsgroups that are not directly related to your work 257are great ways to take out your frustrations at other people. Write 258insulting posts with a sneer just to get into a good flame every once in 259a while, and you'll feel cleansed. Just don't crap too close to home. 260 261 262 Chapter 6: Why me? 263 264Since your main responsibility seems to be to take the blame for other 265peoples mistakes, and make it painfully obvious to everybody else that 266you're incompetent, the obvious question becomes one of why do it in the 267first place? 268 269First off, while you may or may not get screaming teenage girls (or 270boys, let's not be judgmental or sexist here) knocking on your dressing 271room door, you _will_ get an immense feeling of personal accomplishment 272for being "in charge". Never mind the fact that you're really leading 273by trying to keep up with everybody else and running after them as fast 274as you can. Everybody will still think you're the person in charge. 275 276It's a great job if you can hack it. 277