1 /*
2 * $Id: tmdc.c,v 1.23 2000/11/29 19:52:24 vojtech Exp $
3 *
4 * Copyright (c) 1998-2000 Vojtech Pavlik
5 *
6 * Sponsored by SuSE
7 *
8 * Based on the work of:
9 * Trystan Larey-Williams
10 *
11 */
12
13 /*
14 * ThrustMaster DirectConnect (BSP) joystick family driver for Linux
15 */
16
17 /*
18 * This program is free software; you can redistribute it and/or modify
19 * it under the terms of the GNU General Public License as published by
20 * the Free Software Foundation; either version 2 of the License, or
21 * (at your option) any later version.
22 *
23 * This program is distributed in the hope that it will be useful,
24 * but WITHOUT ANY WARRANTY; without even the implied warranty of
25 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
26 * GNU General Public License for more details.
27 *
28 * You should have received a copy of the GNU General Public License
29 * along with this program; if not, write to the Free Software
30 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
31 *
32 * Should you need to contact me, the author, you can do so either by
33 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
34 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
35 */
36
37 #include <linux/delay.h>
38 #include <linux/kernel.h>
39 #include <linux/slab.h>
40 #include <linux/module.h>
41 #include <linux/init.h>
42 #include <linux/gameport.h>
43 #include <linux/input.h>
44
45 #define TMDC_MAX_START 400 /* 400 us */
46 #define TMDC_MAX_STROBE 45 /* 45 us */
47 #define TMDC_MAX_LENGTH 13
48 #define TMDC_REFRESH_TIME HZ/50 /* 20 ms */
49
50 #define TMDC_MODE_M3DI 1
51 #define TMDC_MODE_3DRP 3
52 #define TMDC_MODE_AT 4
53 #define TMDC_MODE_FM 8
54 #define TMDC_MODE_FGP 163
55
56 #define TMDC_BYTE_ID 10
57 #define TMDC_BYTE_REV 11
58 #define TMDC_BYTE_DEF 12
59
60 #define TMDC_ABS 7
61 #define TMDC_ABS_HAT 4
62 #define TMDC_BTN 16
63
64 static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
65 static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
66
67 static signed char tmdc_abs[TMDC_ABS] =
68 { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };
69 static signed char tmdc_abs_hat[TMDC_ABS_HAT] =
70 { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };
71 static signed char tmdc_abs_at[TMDC_ABS] =
72 { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };
73 static signed char tmdc_abs_fm[TMDC_ABS] =
74 { ABS_RX, ABS_RY, ABS_X, ABS_Y };
75
76 static short tmdc_btn_pad[TMDC_BTN] =
77 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };
78 static short tmdc_btn_joy[TMDC_BTN] =
79 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE,
80 BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };
81 static short tmdc_btn_fm[TMDC_BTN] =
82 { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };
83 static short tmdc_btn_at[TMDC_BTN] =
84 { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,
85 BTN_BASE3, BTN_BASE2, BTN_BASE };
86
87 static struct {
88 int x;
89 int y;
90 } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};
91
92 struct tmdc {
93 struct gameport *gameport;
94 struct timer_list timer;
95 struct input_dev dev[2];
96 char name[2][64];
97 int mode[2];
98 signed char *abs[2];
99 short *btn[2];
100 unsigned char absc[2];
101 unsigned char btnc[2][4];
102 unsigned char btno[2][4];
103 int used;
104 int reads;
105 int bads;
106 unsigned char exists;
107 };
108
109 /*
110 * tmdc_read_packet() reads a ThrustMaster packet.
111 */
112
tmdc_read_packet(struct gameport * gameport,unsigned char data[2][TMDC_MAX_LENGTH])113 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH])
114 {
115 unsigned char u, v, w, x;
116 unsigned long flags;
117 int i[2], j[2], t[2], p, k;
118
119 p = gameport_time(gameport, TMDC_MAX_STROBE);
120
121 for (k = 0; k < 2; k++) {
122 t[k] = gameport_time(gameport, TMDC_MAX_START);
123 i[k] = j[k] = 0;
124 }
125
126 __save_flags(flags);
127 __cli();
128 gameport_trigger(gameport);
129
130 w = gameport_read(gameport) >> 4;
131
132 do {
133 x = w;
134 w = gameport_read(gameport) >> 4;
135
136 for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) {
137 if (~v & u & 2) {
138 if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue;
139 t[k] = p;
140 if (j[k] == 0) { /* Start bit */
141 if (~v & 1) t[k] = 0;
142 data[k][i[k]] = 0; j[k]++; continue;
143 }
144 if (j[k] == 9) { /* Stop bit */
145 if (v & 1) t[k] = 0;
146 j[k] = 0; i[k]++; continue;
147 }
148 data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */
149 }
150 t[k]--;
151 }
152 } while (t[0] > 0 || t[1] > 0);
153
154 __restore_flags(flags);
155
156 return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1);
157 }
158
159 /*
160 * tmdc_read() reads and analyzes ThrustMaster joystick data.
161 */
162
tmdc_timer(unsigned long private)163 static void tmdc_timer(unsigned long private)
164 {
165 unsigned char data[2][TMDC_MAX_LENGTH];
166 struct tmdc *tmdc = (void *) private;
167 struct input_dev *dev;
168 unsigned char r, bad = 0;
169 int i, j, k, l;
170
171 tmdc->reads++;
172
173 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists)
174 bad = 1;
175
176 for (j = 0; j < 2; j++)
177 if (r & (1 << j) & tmdc->exists) {
178
179 if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) {
180 bad = 1;
181 continue;
182 }
183
184 dev = tmdc->dev + j;
185
186 for (i = 0; i < tmdc->absc[j]; i++) {
187 if (tmdc->abs[j][i] < 0) continue;
188 input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);
189 }
190
191 switch (tmdc->mode[j]) {
192
193 case TMDC_MODE_M3DI:
194
195 i = tmdc_byte_d[0];
196 input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));
197 input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1));
198 break;
199
200 case TMDC_MODE_AT:
201
202 i = tmdc_byte_a[3];
203 input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);
204 input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);
205 break;
206
207 }
208
209 for (k = l = 0; k < 4; k++) {
210 for (i = 0; i < tmdc->btnc[j][k]; i++)
211 input_report_key(dev, tmdc->btn[j][i + l],
212 ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));
213 l += tmdc->btnc[j][k];
214 }
215 }
216
217 tmdc->bads += bad;
218
219 mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);
220 }
221
tmdc_open(struct input_dev * dev)222 static int tmdc_open(struct input_dev *dev)
223 {
224 struct tmdc *tmdc = dev->private;
225 if (!tmdc->used++)
226 mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);
227 return 0;
228 }
229
tmdc_close(struct input_dev * dev)230 static void tmdc_close(struct input_dev *dev)
231 {
232 struct tmdc *tmdc = dev->private;
233 if (!--tmdc->used)
234 del_timer(&tmdc->timer);
235 }
236
237 /*
238 * tmdc_probe() probes for ThrustMaster type joysticks.
239 */
240
tmdc_connect(struct gameport * gameport,struct gameport_dev * dev)241 static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev)
242 {
243 struct models {
244 unsigned char id;
245 char *name;
246 char abs;
247 char hats;
248 char btnc[4];
249 char btno[4];
250 signed char *axes;
251 short *buttons;
252 } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
253 { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
254 { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
255 { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
256 { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
257 { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};
258
259 unsigned char data[2][TMDC_MAX_LENGTH];
260 struct tmdc *tmdc;
261 int i, j, k, l, m;
262
263 if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL)))
264 return;
265 memset(tmdc, 0, sizeof(struct tmdc));
266
267 gameport->private = tmdc;
268
269 tmdc->gameport = gameport;
270 init_timer(&tmdc->timer);
271 tmdc->timer.data = (long) tmdc;
272 tmdc->timer.function = tmdc_timer;
273
274 if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
275 goto fail1;
276
277 if (!(tmdc->exists = tmdc_read_packet(gameport, data)))
278 goto fail2;
279
280 for (j = 0; j < 2; j++)
281 if (tmdc->exists & (1 << j)) {
282
283 tmdc->mode[j] = data[j][TMDC_BYTE_ID];
284
285 for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);
286
287 tmdc->abs[j] = models[m].axes;
288 tmdc->btn[j] = models[m].buttons;
289
290 if (!models[m].id) {
291 models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;
292 for (k = 0; k < 4; k++)
293 models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
294 }
295
296 tmdc->absc[j] = models[m].abs;
297 for (k = 0; k < 4; k++) {
298 tmdc->btnc[j][k] = models[m].btnc[k];
299 tmdc->btno[j][k] = models[m].btno[k];
300 }
301
302 sprintf(tmdc->name[j], models[m].name, models[m].abs,
303 (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);
304
305 tmdc->dev[j].private = tmdc;
306 tmdc->dev[j].open = tmdc_open;
307 tmdc->dev[j].close = tmdc_close;
308
309 tmdc->dev[j].name = tmdc->name[j];
310 tmdc->dev[j].idbus = BUS_GAMEPORT;
311 tmdc->dev[j].idvendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;
312 tmdc->dev[j].idproduct = models[m].id;
313 tmdc->dev[j].idversion = 0x0100;
314
315 tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
316
317 for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) {
318 if (tmdc->abs[i] < 0) continue;
319 set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit);
320 tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8;
321 tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248;
322 tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2;
323 tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4;
324 }
325
326 for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) {
327 set_bit(tmdc_abs_hat[i], tmdc->dev[j].absbit);
328 tmdc->dev[j].absmin[tmdc_abs_hat[i]] = -1;
329 tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1;
330 }
331
332 for (k = l = 0; k < 4; k++) {
333 for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)
334 set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);
335 l += models[m].btnc[k];
336 }
337
338 input_register_device(tmdc->dev + j);
339 printk(KERN_INFO "input%d: %s on gameport%d.%d\n",
340 tmdc->dev[j].number, tmdc->name[j], gameport->number, j);
341 }
342
343 return;
344 fail2: gameport_close(gameport);
345 fail1: kfree(tmdc);
346 }
347
tmdc_disconnect(struct gameport * gameport)348 static void tmdc_disconnect(struct gameport *gameport)
349 {
350 struct tmdc *tmdc = gameport->private;
351 int i;
352 for (i = 0; i < 2; i++)
353 if (tmdc->exists & (1 << i))
354 input_unregister_device(tmdc->dev + i);
355 gameport_close(gameport);
356 kfree(tmdc);
357 }
358
359 static struct gameport_dev tmdc_dev = {
360 connect: tmdc_connect,
361 disconnect: tmdc_disconnect,
362 };
363
tmdc_init(void)364 int __init tmdc_init(void)
365 {
366 gameport_register_device(&tmdc_dev);
367 return 0;
368 }
369
tmdc_exit(void)370 void __exit tmdc_exit(void)
371 {
372 gameport_unregister_device(&tmdc_dev);
373 }
374
375 module_init(tmdc_init);
376 module_exit(tmdc_exit);
377
378 MODULE_LICENSE("GPL");
379