1 /*
2  * $Id: interact.c,v 1.8 2000/05/29 11:19:51 vojtech Exp $
3  *
4  *  Copyright (c) 2000 Vojtech Pavlik
5  *
6  *  Based on the work of:
7  *	Toby Deshane
8  *
9  *  Sponsored by SuSE
10  */
11 
12 /*
13  * InterAct digital gamepad/joystick driver for Linux
14  */
15 
16 /*
17  * This program is free software; you can redistribute it and/or modify
18  * it under the terms of the GNU General Public License as published by
19  * the Free Software Foundation; either version 2 of the License, or
20  * (at your option) any later version.
21  *
22  * This program is distributed in the hope that it will be useful,
23  * but WITHOUT ANY WARRANTY; without even the implied warranty of
24  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
25  * GNU General Public License for more details.
26  *
27  * You should have received a copy of the GNU General Public License
28  * along with this program; if not, write to the Free Software
29  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
30  *
31  * Should you need to contact me, the author, you can do so either by
32  * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
33  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
34  */
35 
36 #include <linux/kernel.h>
37 #include <linux/slab.h>
38 #include <linux/module.h>
39 #include <linux/delay.h>
40 #include <linux/init.h>
41 #include <linux/gameport.h>
42 #include <linux/input.h>
43 
44 #define INTERACT_MAX_START	400	/* 400 us */
45 #define INTERACT_MAX_STROBE	40	/* 40 us */
46 #define INTERACT_MAX_LENGTH	32	/* 32 bits */
47 #define INTERACT_REFRESH_TIME	HZ/50	/* 20 ms */
48 
49 #define INTERACT_TYPE_HHFX	0	/* HammerHead/FX */
50 #define INTERACT_TYPE_PP8D	1	/* ProPad 8 */
51 
52 struct interact {
53 	struct gameport *gameport;
54 	struct input_dev dev;
55 	struct timer_list timer;
56 	int used;
57 	int bads;
58 	int reads;
59 	unsigned char type;
60 	unsigned char length;
61 };
62 
63 static short interact_abs_hhfx[] =
64 	{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
65 static short interact_abs_pp8d[] =
66 	{ ABS_X, ABS_Y, -1 };
67 
68 static short interact_btn_hhfx[] =
69 	{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
70 static short interact_btn_pp8d[] =
71 	{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
72 
73 struct interact_type {
74 	int id;
75 	short *abs;
76 	short *btn;
77 	char *name;
78 	unsigned char length;
79 	unsigned char b8;
80 };
81 
82 static struct interact_type interact_type[] = {
83 	{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
84 	{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
85 	{ 0 }};
86 
87 /*
88  * interact_read_packet() reads and InterAct joystick data.
89  */
90 
interact_read_packet(struct gameport * gameport,int length,u32 * data)91 static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
92 {
93 	unsigned long flags;
94 	unsigned char u, v;
95 	unsigned int t, s;
96 	int i;
97 
98 	i = 0;
99 	data[0] = data[1] = data[2] = 0;
100 	t = gameport_time(gameport, INTERACT_MAX_START);
101 	s = gameport_time(gameport, INTERACT_MAX_STROBE);
102 
103 	__save_flags(flags);
104 	__cli();
105 	gameport_trigger(gameport);
106 	v = gameport_read(gameport);
107 
108 	while (t > 0 && i < length) {
109 		t--;
110 		u = v; v = gameport_read(gameport);
111 		if (v & ~u & 0x40) {
112 			data[0] = (data[0] << 1) | ((v >> 4) & 1);
113 			data[1] = (data[1] << 1) | ((v >> 5) & 1);
114 			data[2] = (data[2] << 1) | ((v >> 7) & 1);
115 			i++;
116 			t = s;
117 		}
118 	}
119 
120 	__restore_flags(flags);
121 
122 	return i;
123 }
124 
125 /*
126  * interact_timer() reads and analyzes InterAct joystick data.
127  */
128 
interact_timer(unsigned long private)129 static void interact_timer(unsigned long private)
130 {
131 	struct interact *interact = (struct interact *) private;
132 	struct input_dev *dev = &interact->dev;
133 	u32 data[3];
134 	int i;
135 
136 	interact->reads++;
137 
138 	if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
139 		interact->bads++;
140 	} else
141 
142 	for (i = 0; i < 3; i++)
143 		data[i] <<= INTERACT_MAX_LENGTH - interact->length;
144 
145 	switch (interact->type) {
146 
147 		case INTERACT_TYPE_HHFX:
148 
149 			for (i = 0; i < 4; i++)
150 				input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
151 
152 			for (i = 0; i < 2; i++)
153 				input_report_abs(dev, ABS_HAT0Y - i,
154 					((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
155 
156 			for (i = 0; i < 8; i++)
157 				input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
158 
159 			for (i = 0; i < 4; i++)
160 				input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
161 
162 			break;
163 
164 		case INTERACT_TYPE_PP8D:
165 
166 			for (i = 0; i < 2; i++)
167 				input_report_abs(dev, interact_abs_pp8d[i],
168 					((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
169 
170 			for (i = 0; i < 8; i++)
171 				input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
172 
173 			break;
174 	}
175 
176 	mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
177 
178 }
179 
180 /*
181  * interact_open() is a callback from the input open routine.
182  */
183 
interact_open(struct input_dev * dev)184 static int interact_open(struct input_dev *dev)
185 {
186 	struct interact *interact = dev->private;
187 	if (!interact->used++)
188 		mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
189 	return 0;
190 }
191 
192 /*
193  * interact_close() is a callback from the input close routine.
194  */
195 
interact_close(struct input_dev * dev)196 static void interact_close(struct input_dev *dev)
197 {
198 	struct interact *interact = dev->private;
199 	if (!--interact->used)
200 		del_timer(&interact->timer);
201 }
202 
203 /*
204  * interact_connect() probes for InterAct joysticks.
205  */
206 
interact_connect(struct gameport * gameport,struct gameport_dev * dev)207 static void interact_connect(struct gameport *gameport, struct gameport_dev *dev)
208 {
209 	struct interact *interact;
210 	__u32 data[3];
211 	int i, t;
212 
213 	if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL)))
214 		return;
215 	memset(interact, 0, sizeof(struct interact));
216 
217 	gameport->private = interact;
218 
219 	interact->gameport = gameport;
220 	init_timer(&interact->timer);
221 	interact->timer.data = (long) interact;
222 	interact->timer.function = interact_timer;
223 
224 	if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
225 		goto fail1;
226 
227 	i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
228 
229 	if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
230 		goto fail2;
231 	}
232 
233 	for (i = 0; interact_type[i].length; i++)
234 		if (interact_type[i].id == (data[2] >> 16))
235 			break;
236 
237 	if (!interact_type[i].length) {
238 		printk(KERN_WARNING "interact.c: Unknown joystick on gameport%d. [len %d d0 %08x d1 %08x i2 %08x]\n",
239 			gameport->number, i, data[0], data[1], data[2]);
240 		goto fail2;
241 	}
242 
243 	interact->type = i;
244 	interact->length = interact_type[i].length;
245 
246 	interact->dev.private = interact;
247 	interact->dev.open = interact_open;
248 	interact->dev.close = interact_close;
249 
250 	interact->dev.name = interact_type[i].name;
251 	interact->dev.idbus = BUS_GAMEPORT;
252 	interact->dev.idvendor = GAMEPORT_ID_VENDOR_INTERACT;
253 	interact->dev.idproduct = interact_type[i].id;
254 	interact->dev.idversion = 0x0100;
255 
256 	interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
257 
258 	for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
259 		set_bit(t, interact->dev.absbit);
260 		if (i < interact_type[interact->type].b8) {
261 			interact->dev.absmin[t] = 0;
262 			interact->dev.absmax[t] = 255;
263 		} else {
264 			interact->dev.absmin[t] = -1;
265 			interact->dev.absmax[t] = 1;
266 		}
267 	}
268 
269 	for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
270 		set_bit(t, interact->dev.keybit);
271 
272 	input_register_device(&interact->dev);
273 	printk(KERN_INFO "input%d: %s on gameport%d.0\n",
274 		interact->dev.number, interact_type[interact->type].name, gameport->number);
275 
276 	return;
277 fail2:	gameport_close(gameport);
278 fail1:  kfree(interact);
279 }
280 
interact_disconnect(struct gameport * gameport)281 static void interact_disconnect(struct gameport *gameport)
282 {
283 	struct interact *interact = gameport->private;
284 	input_unregister_device(&interact->dev);
285 	gameport_close(gameport);
286 	kfree(interact);
287 }
288 
289 static struct gameport_dev interact_dev = {
290 	connect:	interact_connect,
291 	disconnect:	interact_disconnect,
292 };
293 
interact_init(void)294 int __init interact_init(void)
295 {
296 	gameport_register_device(&interact_dev);
297 	return 0;
298 }
299 
interact_exit(void)300 void __exit interact_exit(void)
301 {
302 	gameport_unregister_device(&interact_dev);
303 }
304 
305 module_init(interact_init);
306 module_exit(interact_exit);
307 
308 MODULE_LICENSE("GPL");
309