Searched refs:SW_TIMEOUT (Results 1 – 2 of 2) sorted by relevance
50 #define SW_TIMEOUT 4000 /* Wait for everything to settle [4 ms] */ macro141 timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0; /* Set up global timeout for ID packet */ in sw_read_packet()251 t = gameport_time(gameport, SW_TIMEOUT); in sw_init_digital()464 udelay(3 * SW_TIMEOUT); in sw_read()468 udelay(SW_TIMEOUT); in sw_read()470 udelay(SW_TIMEOUT); in sw_read()590 udelay(SW_TIMEOUT); in sw_connect()595 udelay(SW_TIMEOUT); in sw_connect()597 udelay(SW_TIMEOUT); in sw_connect()607 udelay(SW_TIMEOUT); in sw_connect()[all …]
248 #define SW_TIMEOUT 0x02 /* 0:2.5 mins, 1: 30 secs */ macro