Searched refs:ANALOG_BTNS_GAMEPAD (Results 1 – 1 of 1) sorted by relevance
78 #define ANALOG_BTNS_GAMEPAD 0x0f000 macro412 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); in analog_name()545 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) in analog_init_masks()