1 /*
2     NetWinder Floating Point Emulator
3     (c) Rebel.COM, 1998,1999
4 
5     Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
6 
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11 
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15     GNU General Public License for more details.
16 
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 */
21 
22 #include "fpa11.h"
23 #include "softfloat.h"
24 #include "fpopcode.h"
25 #include "fpsr.h"
26 #include "fpmodule.h"
27 #include "fpmodule.inl"
28 
29 #ifdef CONFIG_FPE_NWFPE_XP
30 const floatx80 floatx80Constant[] = {
31 	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
32 	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
33 	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
34 	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
35 	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
36 	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
37 	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
38 	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
39 };
40 #endif
41 
42 const float64 float64Constant[] = {
43 	0x0000000000000000ULL,	/* double 0.0 */
44 	0x3ff0000000000000ULL,	/* double 1.0 */
45 	0x4000000000000000ULL,	/* double 2.0 */
46 	0x4008000000000000ULL,	/* double 3.0 */
47 	0x4010000000000000ULL,	/* double 4.0 */
48 	0x4014000000000000ULL,	/* double 5.0 */
49 	0x3fe0000000000000ULL,	/* double 0.5 */
50 	0x4024000000000000ULL	/* double 10.0 */
51 };
52 
53 const float32 float32Constant[] = {
54 	0x00000000,		/* single 0.0 */
55 	0x3f800000,		/* single 1.0 */
56 	0x40000000,		/* single 2.0 */
57 	0x40400000,		/* single 3.0 */
58 	0x40800000,		/* single 4.0 */
59 	0x40a00000,		/* single 5.0 */
60 	0x3f000000,		/* single 0.5 */
61 	0x41200000		/* single 10.0 */
62 };
63 
64 /* condition code lookup table
65  index into the table is test code: EQ, NE, ... LT, GT, AL, NV
66  bit position in short is condition code: NZCV */
67 static const unsigned short aCC[16] = {
68 	0xF0F0,			// EQ == Z set
69 	0x0F0F,			// NE
70 	0xCCCC,			// CS == C set
71 	0x3333,			// CC
72 	0xFF00,			// MI == N set
73 	0x00FF,			// PL
74 	0xAAAA,			// VS == V set
75 	0x5555,			// VC
76 	0x0C0C,			// HI == C set && Z clear
77 	0xF3F3,			// LS == C clear || Z set
78 	0xAA55,			// GE == (N==V)
79 	0x55AA,			// LT == (N!=V)
80 	0x0A05,			// GT == (!Z && (N==V))
81 	0xF5FA,			// LE == (Z || (N!=V))
82 	0xFFFF,			// AL always
83 	0			// NV
84 };
85 
checkCondition(const unsigned int opcode,const unsigned int ccodes)86 unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes)
87 {
88 	return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1;
89 }
90