xref: /DragonStub/lib/boxdraw.c (revision b95f138fa1550040e68ac3dd34cfce7d148d7984)
1 /*++
2 
3 Copyright (c) 1998  Intel Corporation
4 
5 Module Name:
6 
7     BoxDraw.c
8 
9 Abstract:
10     Lib functions to support Box Draw Unicode code pages.
11 
12 
13 
14 Revision History
15 
16 --*/
17 
18 #include "lib.h"
19 
20 typedef struct {
21     CHAR16  Unicode;
22     CHAR8   PcAnsi;
23     CHAR8   Ascii;
24 } UNICODE_TO_CHAR;
25 
26 
27 //
28 // This list is used to define the valid extend chars.
29 // It also provides a mapping from Unicode to PCANSI or
30 // ASCII. The ASCII mapping we just made up.
31 //
32 //
33 
34 STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
35     { BOXDRAW_HORIZONTAL,                 0xc4, L'-'},
36     { BOXDRAW_VERTICAL,                   0xb3, L'|'},
37     { BOXDRAW_DOWN_RIGHT,                 0xda, L'/'},
38     { BOXDRAW_DOWN_LEFT,                  0xbf, L'\\'},
39     { BOXDRAW_UP_RIGHT,                   0xc0, L'\\'},
40     { BOXDRAW_UP_LEFT,                    0xd9, L'/'},
41     { BOXDRAW_VERTICAL_RIGHT,             0xc3, L'|'},
42     { BOXDRAW_VERTICAL_LEFT,              0xb4, L'|'},
43     { BOXDRAW_DOWN_HORIZONTAL,            0xc2, L'+'},
44     { BOXDRAW_UP_HORIZONTAL,              0xc1, L'+'},
45     { BOXDRAW_VERTICAL_HORIZONTAL,        0xc5, L'+'},
46     { BOXDRAW_DOUBLE_HORIZONTAL,          0xcd, L'-'},
47     { BOXDRAW_DOUBLE_VERTICAL,            0xba, L'|'},
48     { BOXDRAW_DOWN_RIGHT_DOUBLE,          0xd5, L'/'},
49     { BOXDRAW_DOWN_DOUBLE_RIGHT,          0xd6, L'/'},
50     { BOXDRAW_DOUBLE_DOWN_RIGHT,          0xc9, L'/'},
51     { BOXDRAW_DOWN_LEFT_DOUBLE,           0xb8, L'\\'},
52     { BOXDRAW_DOWN_DOUBLE_LEFT,           0xb7, L'\\'},
53     { BOXDRAW_DOUBLE_DOWN_LEFT,           0xbb, L'\\'},
54     { BOXDRAW_UP_RIGHT_DOUBLE,            0xd4, L'\\'},
55     { BOXDRAW_UP_DOUBLE_RIGHT,            0xd3, L'\\'},
56     { BOXDRAW_DOUBLE_UP_RIGHT,            0xc8, L'\\'},
57     { BOXDRAW_UP_LEFT_DOUBLE,             0xbe, L'/'},
58     { BOXDRAW_UP_DOUBLE_LEFT,             0xbd, L'/'},
59     { BOXDRAW_DOUBLE_UP_LEFT,             0xbc, L'/'},
60     { BOXDRAW_VERTICAL_RIGHT_DOUBLE,      0xc6, L'|'},
61     { BOXDRAW_VERTICAL_DOUBLE_RIGHT,      0xc7, L'|'},
62     { BOXDRAW_DOUBLE_VERTICAL_RIGHT,      0xcc, L'|'},
63     { BOXDRAW_VERTICAL_LEFT_DOUBLE,       0xb5, L'|'},
64     { BOXDRAW_VERTICAL_DOUBLE_LEFT,       0xb6, L'|'},
65     { BOXDRAW_DOUBLE_VERTICAL_LEFT,       0xb9, L'|'},
66     { BOXDRAW_DOWN_HORIZONTAL_DOUBLE,     0xd1, L'+'},
67     { BOXDRAW_DOWN_DOUBLE_HORIZONTAL,     0xd2, L'+'},
68     { BOXDRAW_DOUBLE_DOWN_HORIZONTAL,     0xcb, L'+'},
69     { BOXDRAW_UP_HORIZONTAL_DOUBLE,       0xcf, L'+'},
70     { BOXDRAW_UP_DOUBLE_HORIZONTAL,       0xd0, L'+'},
71     { BOXDRAW_DOUBLE_UP_HORIZONTAL,       0xca, L'+'},
72     { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
73     { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
74     { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
75 
76     { BLOCKELEMENT_FULL_BLOCK,            0xdb, L'*'},
77     { BLOCKELEMENT_LIGHT_SHADE,           0xb0, L'+'},
78 
79     { GEOMETRICSHAPE_UP_TRIANGLE,         0x1e, L'^'},
80     { GEOMETRICSHAPE_RIGHT_TRIANGLE,      0x10, L'>'},
81     { GEOMETRICSHAPE_DOWN_TRIANGLE,       0x1f, L'v'},
82     { GEOMETRICSHAPE_LEFT_TRIANGLE,       0x11, L'<'},
83 
84     /* BugBug: Left Arrow is an ESC. We can not make it print
85                 on a PCANSI terminal. If we can make left arrow
86                 come out on PC ANSI we can add it back.
87 
88     { ARROW_LEFT,                         0x1b, L'<'},
89     */
90 
91     { ARROW_UP,                           0x18, L'^'},
92 
93     /* BugBut: Took out left arrow so right has to go too.
94        { ARROW_RIGHT,                        0x1a, L'>'},
95     */
96     { ARROW_DOWN,                         0x19, L'v'},
97 
98     { 0x0000, 0x00, L'\0' }
99 };
100 
101 
102 BOOLEAN
103 LibIsValidTextGraphics (
104     IN  CHAR16  Graphic,
105     OUT CHAR8   *PcAnsi,    OPTIONAL
106     OUT CHAR8   *Ascii      OPTIONAL
107     )
108 /*++
109 
110 Routine Description:
111 
112     Detects if a Unicode char is for Box Drawing text graphics.
113 
114 Arguments:
115 
116     Grphic  - Unicode char to test.
117 
118     PcAnsi  - Optional pointer to return PCANSI equivalent of Graphic.
119 
120     Asci    - Optional pointer to return Ascii equivalent of Graphic.
121 
122 Returns:
123 
124     TRUE if Gpaphic is a supported Unicode Box Drawing character.
125 
126 --*/{
127     UNICODE_TO_CHAR     *Table;
128 
129     if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
130 
131         //
132         // Unicode drawing code charts are all in the 0x25xx range,
133         //  arrows are 0x21xx
134         //
135         return FALSE;
136     }
137 
138     for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
139         if (Graphic == Table->Unicode) {
140             if (PcAnsi) {
141                 *PcAnsi = Table->PcAnsi;
142             }
143             if (Ascii) {
144                 *Ascii = Table->Ascii;
145             }
146             return TRUE;
147         }
148     }
149     return FALSE;
150 }
151 
152 BOOLEAN
153 IsValidAscii (
154     IN  CHAR16  Ascii
155     )
156 {
157     if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
158         return TRUE;
159     }
160     return FALSE;
161 }
162 
163 BOOLEAN
164 IsValidEfiCntlChar (
165     IN  CHAR16  c
166     )
167 {
168     if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
169         return TRUE;
170     }
171     return FALSE;
172 }
173 
174