Searched refs:tile_h_shift (Results 1 – 1 of 1) sorted by relevance
889 u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */ in vc4_plane_mode_set() local894 u32 tile_h_mask = (2 << tile_h_shift) - 1; in vc4_plane_mode_set()900 u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift); in vc4_plane_mode_set()903 u32 tiles_t = src_y >> tile_h_shift; in vc4_plane_mode_set()