Searched refs:shader_reloc_offsets (Results 1 – 1 of 1) sorted by relevance
762 static const uint32_t shader_reloc_offsets[] = { in validate_gl_shader_rec() local767 uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); in validate_gl_shader_rec()768 struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; in validate_gl_shader_rec()777 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec()837 uint32_t o = shader_reloc_offsets[i]; in validate_gl_shader_rec()900 bo[ARRAY_SIZE(shader_reloc_offsets) + i]; in validate_gl_shader_rec()