Searched refs:BO_LOCKED (Results 1 – 3 of 3) sorted by relevance
28 #define BO_LOCKED 0x4000 macro113 if (submit->bos[i].flags & BO_LOCKED) { in submit_unlock_object()117 submit->bos[i].flags &= ~BO_LOCKED; in submit_unlock_object()135 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()142 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()165 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()
246 if (flags & BO_LOCKED) in submit_cleanup_bo()252 unsigned cleanup_flags = BO_VMA_PINNED | BO_OBJ_PINNED | BO_LOCKED; in submit_unlock_unpin_bo()273 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()278 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()305 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()504 unsigned cleanup_flags = BO_LOCKED; in submit_cleanup()
294 #define BO_LOCKED 0x4000 /* obj lock is held */ macro