Searched refs:ctxvals_pos (Results 1 – 3 of 3) sorted by relevance
250 ctx->ctxvals_pos += 0x400; /* padding... no idea why you need it */ in nv50_grctx_generate()283 *size = ctx.ctxvals_pos * 4; in nv50_grctx_init()789 nvkm_wo32(ctx->data, 4 * (ctx->ctxvals_pos + i), val); in dd_emit()791 ctx->ctxvals_pos += num; in dd_emit()799 base = ctx->ctxvals_pos; in nv50_gr_construct_mmio_ddata()1107 num = ctx->ctxvals_pos - base; in nv50_gr_construct_mmio_ddata()1108 ctx->ctxvals_pos = base; in nv50_gr_construct_mmio_ddata()1162 nvkm_wo32(ctx->data, 4 * (ctx->ctxvals_pos + (i << 3)), val); in xf_emit()1164 ctx->ctxvals_pos += num << 3; in xf_emit()1197 offset = (ctx->ctxvals_pos+0x3f)&~0x3f; in nv50_gr_construct_xfer1()[all …]
20 u32 ctxvals_pos; member47 ctx->ctxvals_base = ctx->ctxvals_pos; in cp_ctx()48 ctx->ctxvals_pos = ctx->ctxvals_base + length; in cp_ctx()113 ctx->ctxvals_pos = offset; in cp_pos()114 ctx->ctxvals_base = ctx->ctxvals_pos; in cp_pos()116 cp_lsr(ctx, ctx->ctxvals_pos); in cp_pos()
545 ctx->ctxvals_pos += len; in nv40_gr_construct_state3d_3()577 offset = ctx->ctxvals_pos; in nv40_gr_construct_shader()578 ctx->ctxvals_pos += (0x0300/4 + (vs_nr * vs_len)); in nv40_gr_construct_shader()645 cp_pos (ctx, ctx->ctxvals_pos); in nv40_grctx_generate()689 *size = ctx.ctxvals_pos * 4; in nv40_grctx_init()