Searched refs:PT_STATE_PLAYING (Results 1 – 2 of 2) sorted by relevance
106 if (pt->blocks_copied >= 4 && pt->state != PT_STATE_PLAYING) { in pt_putblock()109 pt->state = PT_STATE_PLAYING; in pt_putblock()230 if (pt->state == PT_STATE_PLAYING && pt->pos_gpr >= 0) { in emu10k1_pt_waveout_update()
47 #define PT_STATE_PLAYING 2 macro