Searched refs:scale_load_down (Results 1 – 3 of 3) sorted by relevance
300 self.avg.load_avg = LoadWeight::scale_load_down(self.load.weight) as usize; in init_entity_runnable_average()723 se.force_mut().avg.load_avg = LoadWeight::scale_load_down(se.load.weight) as usize in reweight_entity()762 let weight = LoadWeight::scale_load_down(curr.load.weight); in avg_vruntime()785 let weight = LoadWeight::scale_load_down(se.load.weight); in avg_vruntime_add()796 let weight = LoadWeight::scale_load_down(se.load.weight); in avg_vruntime_sub()825 load += LoadWeight::scale_load_down(curr.load.weight) as i64; in place_entity()829 lag *= load + LoadWeight::scale_load_down(se.load.weight) as i64; in place_entity()955 LoadWeight::scale_load_down(self.load.weight) as u32, in __update_load_avg()1220 self.avg.load_sum += LoadWeight::scale_load_down(se.load.weight) * se.avg.load_sum; in enqueue_load_avg()1230 let se_load = LoadWeight::scale_load_down(se.load.weight) * se.avg.load_sum; in dequeue_load_avg()[all …]
226 .update_load_avg(LoadWeight::scale_load_down(self.load.weight)); in update_load_avg()
198 let w = Self::scale_load_down(self.weight); in update_inv_weight()217 let mut fact = Self::scale_load_down(weight); in calculate_delta()255 pub const fn scale_load_down(mut weight: u64) -> u64 { in scale_load_down() method