Searched refs:shader_slot (Results 1 – 3 of 3) sorted by relevance
/linux-6.6.21/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_binding.h | 102 SVGA3dShaderType shader_slot; member 116 SVGA3dShaderType shader_slot; member 131 SVGA3dShaderType shader_slot; member 219 u32 shader_slot, u32 slot); 221 u32 shader_slot, u32 slot, u32 offsetInBytes);
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D | vmwgfx_binding.c | 303 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) in vmw_binding_loc() argument 306 size_t offset = b->offsets[shader_slot] + b->size*slot; in vmw_binding_loc() 341 u32 shader_slot, u32 slot) in vmw_binding_add() argument 344 vmw_binding_loc(cbs, bi->bt, shader_slot, slot); in vmw_binding_add() 368 u32 shader_slot, u32 slot, u32 offsetInBytes) in vmw_binding_cb_offset_update() argument 371 vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot); in vmw_binding_cb_offset_update() 588 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_shader() 689 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_dx_shader() 719 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; in vmw_binding_scrub_cb() 816 int shader_slot) in vmw_emit_set_sr() argument [all …]
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D | vmwgfx_execbuf.c | 779 uint32 shader_slot, in vmw_view_bindings_add() argument 804 binding.shader_slot = shader_slot; in vmw_view_bindings_add() 807 shader_slot, binding.slot); in vmw_view_bindings_add() 2051 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_set_shader() 2052 vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0); in vmw_cmd_set_shader() 2145 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_single_constant_buffer() 2150 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, in vmw_cmd_dx_set_single_constant_buffer() 2172 u32 shader_slot; in vmw_cmd_dx_set_constant_buffer_offset() local 2187 shader_slot = cmd->header.id - SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET; in vmw_cmd_dx_set_constant_buffer_offset() 2188 vmw_binding_cb_offset_update(ctx_node->staged, shader_slot, in vmw_cmd_dx_set_constant_buffer_offset() [all …]
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