Searched refs:num_sprites (Results 1 – 4 of 4) sorted by relevance
903 display_runtime->num_sprites[pipe] = 4; in intel_display_device_info_runtime_init()906 display_runtime->num_sprites[pipe] = 6; in intel_display_device_info_runtime_init()909 display_runtime->num_sprites[pipe] = 3; in intel_display_device_info_runtime_init()920 display_runtime->num_sprites[PIPE_A] = 2; in intel_display_device_info_runtime_init()921 display_runtime->num_sprites[PIPE_B] = 2; in intel_display_device_info_runtime_init()922 display_runtime->num_sprites[PIPE_C] = 1; in intel_display_device_info_runtime_init()925 display_runtime->num_sprites[pipe] = 2; in intel_display_device_info_runtime_init()928 display_runtime->num_sprites[pipe] = 1; in intel_display_device_info_runtime_init()
85 u8 num_sprites[I915_MAX_PIPES]; member
108 #define sprite_name(p, s) ((p) * DISPLAY_RUNTIME_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')240 (__s) < DISPLAY_RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
817 zpos = DISPLAY_RUNTIME_INFO(dev_priv)->num_sprites[pipe] + 1; in intel_cursor_plane_create()