Searched refs:num_init (Results 1 – 2 of 2) sorted by relevance
856 unsigned long num_init = 0, num_core = 0; in register_unwind_table() local861 ++num_init; in register_unwind_table()881 core = start + num_init; in register_unwind_table()888 mod->name, mod->arch.gp, num_init, num_core); in register_unwind_table()899 if (num_init > 0) { in register_unwind_table()901 init, init + num_init); in register_unwind_table()903 mod->arch.init_unw_table, init, init + num_init); in register_unwind_table()
129 num_init: usize, in to_vec() field137 self.vec.set_len(self.num_init); in to_vec()142 let mut guard = DropGuard { vec: &mut vec, num_init: 0 }; in to_vec()147 guard.num_init = i; in to_vec()