Searched refs:offsetInBytes (Results 1 – 7 of 7) sorted by relevance
176 uint32 offsetInBytes; member221 uint32 offsetInBytes; member832 uint32 offsetInBytes; member1430 uint32 offsetInBytes; member1447 uint32 offsetInBytes; member1488 uint32 offsetInBytes; member1522 uint32 offsetInBytes; member1626 uint32 offsetInBytes; member
978 uint32 offsetInBytes; member1349 uint32 offsetInBytes; member
108 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_streamoutput_unscrub()181 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
262 cmd->body.offsetInBytes = res->backup_offset; in vmw_gb_shader_bind()290 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind()401 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_shader_unscrub()488 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
221 u32 shader_slot, u32 slot, u32 offsetInBytes);
368 u32 shader_slot, u32 slot, u32 offsetInBytes) in vmw_binding_cb_offset_update() argument374 loc_cb->offset = offsetInBytes; in vmw_binding_cb_offset_update()721 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb()725 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
2092 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()2131 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()2182 cmd->body.slot, cmd->body.offsetInBytes); in vmw_cmd_dx_set_constant_buffer_offset()2773 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()3094 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()