Searched refs:live_immediates (Results 1 – 1 of 1) sorted by relevance
69 uint32_t live_immediates[LIVE_REG_COUNT]; member366 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()368 validation_state->live_immediates[add_lri], in validate_uniform_address_write()407 validation_state->live_immediates[lri] = in check_reg_write()410 validation_state->live_immediates[lri] = ~0; in check_reg_write()733 validation_state->live_immediates[i] = ~0; in reset_validation_state()827 validation_state.live_immediates[i] = ~0; in vc4_validate_shader()