Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance
/linux-6.1.9/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_streamoutput.c | 49 struct list_head cotable_head; member 97 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub() 112 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub() 168 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub() 186 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub() 225 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify() 231 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify() 296 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add() 361 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
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D | vmwgfx_so.c | 68 struct list_head cotable_head; /* Protected by binding_mutex */ member 137 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify() 142 list_del_init(&view->cotable_head); in vmw_view_commit_notify() 188 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create() 226 list_del_init(&view->cotable_head); in vmw_view_destroy() 358 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add() 427 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
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D | vmwgfx_shader.c | 53 struct list_head cotable_head; member 360 &shader->cotable_head); in vmw_dx_shader_commit_notify() 366 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify() 389 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub() 404 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub() 475 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub() 491 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub() 549 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub() 606 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()
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