Home
last modified time | relevance | path

Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance

/linux-6.1.9/drivers/gpu/drm/vmwgfx/
Dvmwgfx_streamoutput.c49 struct list_head cotable_head; member
97 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub()
112 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub()
168 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub()
186 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub()
225 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify()
231 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify()
296 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add()
361 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
Dvmwgfx_so.c68 struct list_head cotable_head; /* Protected by binding_mutex */ member
137 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify()
142 list_del_init(&view->cotable_head); in vmw_view_commit_notify()
188 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create()
226 list_del_init(&view->cotable_head); in vmw_view_destroy()
358 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add()
427 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
Dvmwgfx_shader.c53 struct list_head cotable_head; member
360 &shader->cotable_head); in vmw_dx_shader_commit_notify()
366 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify()
389 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub()
404 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub()
475 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub()
491 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub()
549 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub()
606 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()