Searched refs:_SPRITE_POS_Y_MASK (Results 1 – 2 of 2) sorted by relevance
85 #define _SPRITE_POS_Y_MASK (0xfff << _SPRITE_POS_Y_SHIFT) macro
499 plane->y_pos = (val & _SPRITE_POS_Y_MASK) >> _SPRITE_POS_Y_SHIFT; in intel_vgpu_decode_sprite_plane()