Searched refs:WIIPROTO_FLAG_RUMBLE (Results 1 – 2 of 2) sorted by relevance
31 #define WIIPROTO_FLAG_RUMBLE 0x10 macro
126 if (wdata->state.flags & WIIPROTO_FLAG_RUMBLE) in wiiproto_keep_rumble()135 if (rumble == !!(wdata->state.flags & WIIPROTO_FLAG_RUMBLE)) in wiiproto_req_rumble()139 wdata->state.flags |= WIIPROTO_FLAG_RUMBLE; in wiiproto_req_rumble()141 wdata->state.flags &= ~WIIPROTO_FLAG_RUMBLE; in wiiproto_req_rumble()