Searched refs:PS3_AUDIO_KICK_STATUS_MASK (Results 1 – 2 of 2) sorted by relevance
755 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */ macro
117 PS3_AUDIO_KICK_STATUS_MASK; in snd_ps3_verify_dma_stop()631 PS3_AUDIO_KICK_STATUS_MASK) { in snd_ps3_pcm_trigger()