Searched refs:MIN_LEVEL (Results 1 – 2 of 2) sorted by relevance
24 #define MIN_LEVEL 0x158 macro26 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)36 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in nvidia_bl_get_level_brightness()40 else if (nlevel < MIN_LEVEL) in nvidia_bl_get_level_brightness()41 nlevel = MIN_LEVEL; in nvidia_bl_get_level_brightness()
268 #define MIN_LEVEL 0x158 macro270 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)280 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in riva_bl_get_level_brightness()284 else if (nlevel < MIN_LEVEL) in riva_bl_get_level_brightness()285 nlevel = MIN_LEVEL; in riva_bl_get_level_brightness()352 MIN_LEVEL * FB_BACKLIGHT_MAX / MAX_LEVEL, in riva_bl_init()