Searched refs:FB_BACKLIGHT_MAX (Results 1 – 7 of 7) sorted by relevance
26 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)117 0x158 * FB_BACKLIGHT_MAX / MAX_LEVEL, in nvidia_bl_init()118 0x534 * FB_BACKLIGHT_MAX / MAX_LEVEL); in nvidia_bl_init()
33 FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL; in radeon_bl_get_level_brightness()182 63 * FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL, in radeonfb_bl_init()183 217 * FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL); in radeonfb_bl_init()
1745 (info->bl_curve[level] * FB_BACKLIGHT_MAX / MAX_LEVEL); in aty128_bl_get_level_brightness()1861 63 * FB_BACKLIGHT_MAX / MAX_LEVEL, in aty128_bl_init()1862 219 * FB_BACKLIGHT_MAX / MAX_LEVEL); in aty128_bl_init()
2208 atylevel = info->bl_curve[level] * FB_BACKLIGHT_MAX / MAX_LEVEL; in aty_bl_get_level_brightness()2274 0x3F * FB_BACKLIGHT_MAX / MAX_LEVEL, in aty_bl_init()2275 0xFF * FB_BACKLIGHT_MAX / MAX_LEVEL); in aty_bl_init()
62 pmulevel = bl_curve[level] * FB_BACKLIGHT_MAX / MAX_PMU_LEVEL; in pmu_backlight_get_level_brightness()
399 #define FB_BACKLIGHT_MAX 0xFF macro
270 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)352 MIN_LEVEL * FB_BACKLIGHT_MAX / MAX_LEVEL, in riva_bl_init()353 FB_BACKLIGHT_MAX); in riva_bl_init()