Searched refs:panning (Results 1 – 13 of 13) sorted by relevance
50 int panning[2]; member303 temp = rec->panning[ch]; in setup_voice()337 if (rec->panning[ch] == 0) in start_voice()340 aux = (-rec->panning[ch]) & 0xff; in start_voice()620 rec->panning[0] = 0xff; in emu8k_pcm_prepare()621 rec->panning[1] = 0x00; in emu8k_pcm_prepare()623 rec->panning[0] = 0x80; in emu8k_pcm_prepare()
143 noypan disable y-panning and scroll by redrawing the entire screen.144 This is much slower than y-panning. (Default: use y-panning)
24 * panning in both directions
26 * panning in both directions
34 * panning in both directions
118 a. overlay does not support panning in x-direction, thus
165 __u16 xpanstep; /* zero if no hardware panning */166 __u16 ypanstep; /* zero if no hardware panning */
129 ypan enable display panning using the VESA protected mode
61 ypan Enable display panning using the VESA protected mode
195 - try to add panning using tweeks with front and back buffer .
269 int panning; /* -128=left, 127=right */ member
1038 zone->v.pan = (patch.panning + 128) / 2; in load_guspatch()
513 panning or blanking.