Searched refs:a3d_read_packet (Results 1 – 1 of 1) sorted by relevance
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() function168 if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || in a3d_poll()271 i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); in a3d_connect()