Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT (Results 1 – 1 of 1) sorted by relevance
308 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 macro309 …ine VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT…