Searched refs:STATE_IS_PLAYING (Results 1 – 3 of 3) sorted by relevance
92 if (STATE_IS_PLAYING(vp->state)) in snd_emux_note_on()164 if (STATE_IS_PLAYING(vp->state) && in snd_emux_note_off()373 if (STATE_IS_PLAYING(vp->state) && vp->chan == chan && in terminate_note1()415 if (STATE_IS_PLAYING(vp->state)) in snd_emux_terminate_all()452 if (STATE_IS_PLAYING(vp->state) && in snd_emux_sounds_off_all()480 if (STATE_IS_PLAYING(vp->state) && vp->port == port && in exclusive_note_off()513 if (!STATE_IS_PLAYING(vp->state)) in update_voice()
81 #define STATE_IS_PLAYING(s) ((s) & SNDRV_EMUX_ST_ON) macro
201 if (!STATE_IS_PLAYING(vp->state) || vp->chan != chan) in snd_emux_send_effect()