1 /* 2 * Copyright 2005 Nicolai Haehnle et al. 3 * Copyright 2008 Advanced Micro Devices, Inc. 4 * Copyright 2009 Jerome Glisse. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in 14 * all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: Nicolai Haehnle 25 * Jerome Glisse 26 */ 27 #ifndef _R300_REG_H_ 28 #define _R300_REG_H_ 29 30 #define R300_SURF_TILE_MACRO (1<<16) 31 #define R300_SURF_TILE_MICRO (2<<16) 32 #define R300_SURF_TILE_BOTH (3<<16) 33 34 35 #define R300_MC_INIT_MISC_LAT_TIMER 0x180 36 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 37 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 38 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 39 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 40 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 41 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 42 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 43 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 44 45 #define R300_MC_INIT_GFX_LAT_TIMER 0x154 46 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 47 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 48 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 49 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 50 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 51 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 52 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 53 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 54 55 /* 56 * This file contains registers and constants for the R300. They have been 57 * found mostly by examining command buffers captured using glxtest, as well 58 * as by extrapolating some known registers and constants from the R200. 59 * I am fairly certain that they are correct unless stated otherwise 60 * in comments. 61 */ 62 63 #define R300_SE_VPORT_XSCALE 0x1D98 64 #define R300_SE_VPORT_XOFFSET 0x1D9C 65 #define R300_SE_VPORT_YSCALE 0x1DA0 66 #define R300_SE_VPORT_YOFFSET 0x1DA4 67 #define R300_SE_VPORT_ZSCALE 0x1DA8 68 #define R300_SE_VPORT_ZOFFSET 0x1DAC 69 70 71 /* 72 * Vertex Array Processing (VAP) Control 73 * Stolen from r200 code from Christoph Brill (It's a guess!) 74 */ 75 #define R300_VAP_CNTL 0x2080 76 77 /* This register is written directly and also starts data section 78 * in many 3d CP_PACKET3's 79 */ 80 #define R300_VAP_VF_CNTL 0x2084 81 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 82 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0) 83 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0) 84 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0) 85 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) 86 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) 87 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) 88 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) 89 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) 90 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0) 91 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) 92 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0) 93 94 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 95 /* State based - direct writes to registers trigger vertex 96 generation */ 97 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) 98 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) 99 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) 100 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) 101 102 /* I don't think I saw these three used.. */ 103 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 104 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 105 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 106 107 /* index size - when not set the indices are assumed to be 16 bit */ 108 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) 109 /* number of vertices */ 110 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 111 112 /* BEGIN: Wild guesses */ 113 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 114 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) 115 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) 116 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */ 117 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */ 118 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */ 119 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ 120 121 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 122 /* each of the following is 3 bits wide, specifies number 123 of components */ 124 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 125 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 126 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 127 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 128 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 129 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 130 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 131 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 132 /* END: Wild guesses */ 133 134 #define R300_SE_VTE_CNTL 0x20b0 135 # define R300_VPORT_X_SCALE_ENA 0x00000001 136 # define R300_VPORT_X_OFFSET_ENA 0x00000002 137 # define R300_VPORT_Y_SCALE_ENA 0x00000004 138 # define R300_VPORT_Y_OFFSET_ENA 0x00000008 139 # define R300_VPORT_Z_SCALE_ENA 0x00000010 140 # define R300_VPORT_Z_OFFSET_ENA 0x00000020 141 # define R300_VTX_XY_FMT 0x00000100 142 # define R300_VTX_Z_FMT 0x00000200 143 # define R300_VTX_W0_FMT 0x00000400 144 # define R300_VTX_W0_NORMALIZE 0x00000800 145 # define R300_VTX_ST_DENORMALIZED 0x00001000 146 147 /* BEGIN: Vertex data assembly - lots of uncertainties */ 148 149 /* gap */ 150 151 #define R300_VAP_CNTL_STATUS 0x2140 152 # define R300_VC_NO_SWAP (0 << 0) 153 # define R300_VC_16BIT_SWAP (1 << 0) 154 # define R300_VC_32BIT_SWAP (2 << 0) 155 # define R300_VAP_TCL_BYPASS (1 << 8) 156 157 /* gap */ 158 159 /* Where do we get our vertex data? 160 * 161 * Vertex data either comes either from immediate mode registers or from 162 * vertex arrays. 163 * There appears to be no mixed mode (though we can force the pitch of 164 * vertex arrays to 0, effectively reusing the same element over and over 165 * again). 166 * 167 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure 168 * if these registers influence vertex array processing. 169 * 170 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. 171 * 172 * In both cases, vertex attributes are then passed through INPUT_ROUTE. 173 * 174 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data 175 * into the vertex processor's input registers. 176 * The first word routes the first input, the second word the second, etc. 177 * The corresponding input is routed into the register with the given index. 178 * The list is ended by a word with INPUT_ROUTE_END set. 179 * 180 * Always set COMPONENTS_4 in immediate mode. 181 */ 182 183 #define R300_VAP_INPUT_ROUTE_0_0 0x2150 184 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) 185 # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) 186 # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) 187 # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) 188 # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */ 189 # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 190 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */ 191 # define R300_VAP_INPUT_ROUTE_END (1 << 13) 192 # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */ 193 # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */ 194 # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */ 195 # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */ 196 #define R300_VAP_INPUT_ROUTE_0_1 0x2154 197 #define R300_VAP_INPUT_ROUTE_0_2 0x2158 198 #define R300_VAP_INPUT_ROUTE_0_3 0x215C 199 #define R300_VAP_INPUT_ROUTE_0_4 0x2160 200 #define R300_VAP_INPUT_ROUTE_0_5 0x2164 201 #define R300_VAP_INPUT_ROUTE_0_6 0x2168 202 #define R300_VAP_INPUT_ROUTE_0_7 0x216C 203 204 /* gap */ 205 206 /* Notes: 207 * - always set up to produce at least two attributes: 208 * if vertex program uses only position, fglrx will set normal, too 209 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. 210 */ 211 #define R300_VAP_INPUT_CNTL_0 0x2180 212 # define R300_INPUT_CNTL_0_COLOR 0x00000001 213 #define R300_VAP_INPUT_CNTL_1 0x2184 214 # define R300_INPUT_CNTL_POS 0x00000001 215 # define R300_INPUT_CNTL_NORMAL 0x00000002 216 # define R300_INPUT_CNTL_COLOR 0x00000004 217 # define R300_INPUT_CNTL_TC0 0x00000400 218 # define R300_INPUT_CNTL_TC1 0x00000800 219 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */ 220 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */ 221 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */ 222 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */ 223 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ 224 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ 225 226 /* gap */ 227 228 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 229 * are set to a swizzling bit pattern, other words are 0. 230 * 231 * In immediate mode, the pattern is always set to xyzw. In vertex array 232 * mode, the swizzling pattern is e.g. used to set zw components in texture 233 * coordinates with only tweo components. 234 */ 235 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0 236 # define R300_INPUT_ROUTE_SELECT_X 0 237 # define R300_INPUT_ROUTE_SELECT_Y 1 238 # define R300_INPUT_ROUTE_SELECT_Z 2 239 # define R300_INPUT_ROUTE_SELECT_W 3 240 # define R300_INPUT_ROUTE_SELECT_ZERO 4 241 # define R300_INPUT_ROUTE_SELECT_ONE 5 242 # define R300_INPUT_ROUTE_SELECT_MASK 7 243 # define R300_INPUT_ROUTE_X_SHIFT 0 244 # define R300_INPUT_ROUTE_Y_SHIFT 3 245 # define R300_INPUT_ROUTE_Z_SHIFT 6 246 # define R300_INPUT_ROUTE_W_SHIFT 9 247 # define R300_INPUT_ROUTE_ENABLE (15 << 12) 248 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4 249 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8 250 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC 251 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0 252 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4 253 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8 254 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC 255 256 /* END: Vertex data assembly */ 257 258 /* gap */ 259 260 /* BEGIN: Upload vertex program and data */ 261 262 /* 263 * The programmable vertex shader unit has a memory bank of unknown size 264 * that can be written to in 16 byte units by writing the address into 265 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). 266 * 267 * Pointers into the memory bank are always in multiples of 16 bytes. 268 * 269 * The memory bank is divided into areas with fixed meaning. 270 * 271 * Starting at address UPLOAD_PROGRAM: Vertex program instructions. 272 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), 273 * whereas the difference between known addresses suggests size 512. 274 * 275 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters. 276 * Native reported limits and the VPI layout suggest size 256, whereas 277 * difference between known addresses suggests size 512. 278 * 279 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the 280 * floating point pointsize. The exact purpose of this state is uncertain, 281 * as there is also the R300_RE_POINTSIZE register. 282 * 283 * Multiple vertex programs and parameter sets can be loaded at once, 284 * which could explain the size discrepancy. 285 */ 286 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 287 # define R300_PVS_UPLOAD_PROGRAM 0x00000000 288 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200 289 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406 290 291 /* gap */ 292 293 #define R300_VAP_PVS_UPLOAD_DATA 0x2208 294 295 /* END: Upload vertex program and data */ 296 297 /* gap */ 298 299 /* I do not know the purpose of this register. However, I do know that 300 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL 301 * for normal rendering. 302 */ 303 #define R300_VAP_UNKNOWN_221C 0x221C 304 # define R300_221C_NORMAL 0x00000000 305 # define R300_221C_CLEAR 0x0001C000 306 307 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first 308 * plane is per-pixel and the second plane is per-vertex. 309 * 310 * This was determined by experimentation alone but I believe it is correct. 311 * 312 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. 313 */ 314 #define R300_VAP_CLIP_X_0 0x2220 315 #define R300_VAP_CLIP_X_1 0x2224 316 #define R300_VAP_CLIP_Y_0 0x2228 317 #define R300_VAP_CLIP_Y_1 0x2230 318 319 /* gap */ 320 321 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between 322 * rendering commands and overwriting vertex program parameters. 323 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and 324 * avoids bugs caused by still running shaders reading bad data from memory. 325 */ 326 #define R300_VAP_PVS_STATE_FLUSH_REG 0x2284 327 328 /* Absolutely no clue what this register is about. */ 329 #define R300_VAP_UNKNOWN_2288 0x2288 330 # define R300_2288_R300 0x00750000 /* -- nh */ 331 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ 332 333 /* gap */ 334 335 /* Addresses are relative to the vertex program instruction area of the 336 * memory bank. PROGRAM_END points to the last instruction of the active 337 * program 338 * 339 * The meaning of the two UNKNOWN fields is obviously not known. However, 340 * experiments so far have shown that both *must* point to an instruction 341 * inside the vertex program, otherwise the GPU locks up. 342 * 343 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and 344 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to 345 * position takes place. 346 * 347 * Most likely this is used to ignore rest of the program in cases 348 * where group of verts arent visible. For some reason this "section" 349 * is sometimes accepted other instruction that have no relationship with 350 * position calculations. 351 */ 352 #define R300_VAP_PVS_CNTL_1 0x22D0 353 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 354 # define R300_PVS_CNTL_1_POS_END_SHIFT 10 355 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 356 /* Addresses are relative the vertex program parameters area. */ 357 #define R300_VAP_PVS_CNTL_2 0x22D4 358 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 359 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 360 #define R300_VAP_PVS_CNTL_3 0x22D8 361 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 362 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0 363 364 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for 365 * immediate vertices 366 */ 367 #define R300_VAP_VTX_COLOR_R 0x2464 368 #define R300_VAP_VTX_COLOR_G 0x2468 369 #define R300_VAP_VTX_COLOR_B 0x246C 370 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */ 371 #define R300_VAP_VTX_POS_0_Y_1 0x2494 372 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ 373 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */ 374 #define R300_VAP_VTX_POS_0_Y_2 0x24A4 375 #define R300_VAP_VTX_POS_0_Z_2 0x24A8 376 /* write 0 to indicate end of packet? */ 377 #define R300_VAP_VTX_END_OF_PKT 0x24AC 378 379 /* gap */ 380 381 /* These are values from r300_reg/r300_reg.h - they are known to be correct 382 * and are here so we can use one register file instead of several 383 * - Vladimir 384 */ 385 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000 386 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) 387 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) 388 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) 389 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) 390 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) 391 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) 392 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) 393 394 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004 395 /* each of the following is 3 bits wide, specifies number 396 of components */ 397 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 398 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 399 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 400 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 401 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 402 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 403 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 404 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 405 406 /* UNK30 seems to enables point to quad transformation on textures 407 * (or something closely related to that). 408 * This bit is rather fatal at the time being due to lackings at pixel 409 * shader side 410 */ 411 #define R300_GB_ENABLE 0x4008 412 # define R300_GB_POINT_STUFF_ENABLE (1<<0) 413 # define R300_GB_LINE_STUFF_ENABLE (1<<1) 414 # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2) 415 # define R300_GB_STENCIL_AUTO_ENABLE (1<<4) 416 # define R300_GB_UNK31 (1<<31) 417 /* each of the following is 2 bits wide */ 418 #define R300_GB_TEX_REPLICATE 0 419 #define R300_GB_TEX_ST 1 420 #define R300_GB_TEX_STR 2 421 # define R300_GB_TEX0_SOURCE_SHIFT 16 422 # define R300_GB_TEX1_SOURCE_SHIFT 18 423 # define R300_GB_TEX2_SOURCE_SHIFT 20 424 # define R300_GB_TEX3_SOURCE_SHIFT 22 425 # define R300_GB_TEX4_SOURCE_SHIFT 24 426 # define R300_GB_TEX5_SOURCE_SHIFT 26 427 # define R300_GB_TEX6_SOURCE_SHIFT 28 428 # define R300_GB_TEX7_SOURCE_SHIFT 30 429 430 /* MSPOS - positions for multisample antialiasing (?) */ 431 #define R300_GB_MSPOS0 0x4010 432 /* shifts - each of the fields is 4 bits */ 433 # define R300_GB_MSPOS0__MS_X0_SHIFT 0 434 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4 435 # define R300_GB_MSPOS0__MS_X1_SHIFT 8 436 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12 437 # define R300_GB_MSPOS0__MS_X2_SHIFT 16 438 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20 439 # define R300_GB_MSPOS0__MSBD0_Y 24 440 # define R300_GB_MSPOS0__MSBD0_X 28 441 442 #define R300_GB_MSPOS1 0x4014 443 # define R300_GB_MSPOS1__MS_X3_SHIFT 0 444 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4 445 # define R300_GB_MSPOS1__MS_X4_SHIFT 8 446 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12 447 # define R300_GB_MSPOS1__MS_X5_SHIFT 16 448 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20 449 # define R300_GB_MSPOS1__MSBD1 24 450 451 452 #define R300_GB_TILE_CONFIG 0x4018 453 # define R300_GB_TILE_ENABLE (1<<0) 454 # define R300_GB_TILE_PIPE_COUNT_RV300 0 455 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1) 456 # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1) 457 # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1) 458 # define R300_GB_TILE_SIZE_8 0 459 # define R300_GB_TILE_SIZE_16 (1<<4) 460 # define R300_GB_TILE_SIZE_32 (2<<4) 461 # define R300_GB_SUPER_SIZE_1 (0<<6) 462 # define R300_GB_SUPER_SIZE_2 (1<<6) 463 # define R300_GB_SUPER_SIZE_4 (2<<6) 464 # define R300_GB_SUPER_SIZE_8 (3<<6) 465 # define R300_GB_SUPER_SIZE_16 (4<<6) 466 # define R300_GB_SUPER_SIZE_32 (5<<6) 467 # define R300_GB_SUPER_SIZE_64 (6<<6) 468 # define R300_GB_SUPER_SIZE_128 (7<<6) 469 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ 470 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ 471 # define R300_GB_SUPER_TILE_A 0 472 # define R300_GB_SUPER_TILE_B (1<<15) 473 # define R300_GB_SUBPIXEL_1_12 0 474 # define R300_GB_SUBPIXEL_1_16 (1<<16) 475 476 #define R300_GB_FIFO_SIZE 0x4024 477 /* each of the following is 2 bits wide */ 478 #define R300_GB_FIFO_SIZE_32 0 479 #define R300_GB_FIFO_SIZE_64 1 480 #define R300_GB_FIFO_SIZE_128 2 481 #define R300_GB_FIFO_SIZE_256 3 482 # define R300_SC_IFIFO_SIZE_SHIFT 0 483 # define R300_SC_TZFIFO_SIZE_SHIFT 2 484 # define R300_SC_BFIFO_SIZE_SHIFT 4 485 486 # define R300_US_OFIFO_SIZE_SHIFT 12 487 # define R300_US_WFIFO_SIZE_SHIFT 14 488 /* the following use the same constants as above, but meaning is 489 is times 2 (i.e. instead of 32 words it means 64 */ 490 # define R300_RS_TFIFO_SIZE_SHIFT 6 491 # define R300_RS_CFIFO_SIZE_SHIFT 8 492 # define R300_US_RAM_SIZE_SHIFT 10 493 /* watermarks, 3 bits wide */ 494 # define R300_RS_HIGHWATER_COL_SHIFT 16 495 # define R300_RS_HIGHWATER_TEX_SHIFT 19 496 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ 497 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 498 499 #define R300_GB_SELECT 0x401C 500 # define R300_GB_FOG_SELECT_C0A 0 501 # define R300_GB_FOG_SELECT_C1A 1 502 # define R300_GB_FOG_SELECT_C2A 2 503 # define R300_GB_FOG_SELECT_C3A 3 504 # define R300_GB_FOG_SELECT_1_1_W 4 505 # define R300_GB_FOG_SELECT_Z 5 506 # define R300_GB_DEPTH_SELECT_Z 0 507 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3) 508 # define R300_GB_W_SELECT_1_W 0 509 # define R300_GB_W_SELECT_1 (1<<4) 510 511 #define R300_GB_AA_CONFIG 0x4020 512 # define R300_AA_DISABLE 0x00 513 # define R300_AA_ENABLE 0x01 514 # define R300_AA_SUBSAMPLES_2 0 515 # define R300_AA_SUBSAMPLES_3 (1<<1) 516 # define R300_AA_SUBSAMPLES_4 (2<<1) 517 # define R300_AA_SUBSAMPLES_6 (3<<1) 518 519 /* gap */ 520 521 /* Zero to flush caches. */ 522 #define R300_TX_INVALTAGS 0x4100 523 #define R300_TX_FLUSH 0x0 524 525 /* The upper enable bits are guessed, based on fglrx reported limits. */ 526 #define R300_TX_ENABLE 0x4104 527 # define R300_TX_ENABLE_0 (1 << 0) 528 # define R300_TX_ENABLE_1 (1 << 1) 529 # define R300_TX_ENABLE_2 (1 << 2) 530 # define R300_TX_ENABLE_3 (1 << 3) 531 # define R300_TX_ENABLE_4 (1 << 4) 532 # define R300_TX_ENABLE_5 (1 << 5) 533 # define R300_TX_ENABLE_6 (1 << 6) 534 # define R300_TX_ENABLE_7 (1 << 7) 535 # define R300_TX_ENABLE_8 (1 << 8) 536 # define R300_TX_ENABLE_9 (1 << 9) 537 # define R300_TX_ENABLE_10 (1 << 10) 538 # define R300_TX_ENABLE_11 (1 << 11) 539 # define R300_TX_ENABLE_12 (1 << 12) 540 # define R300_TX_ENABLE_13 (1 << 13) 541 # define R300_TX_ENABLE_14 (1 << 14) 542 # define R300_TX_ENABLE_15 (1 << 15) 543 544 /* The pointsize is given in multiples of 6. The pointsize can be 545 * enormous: Clear() renders a single point that fills the entire 546 * framebuffer. 547 */ 548 #define R300_RE_POINTSIZE 0x421C 549 # define R300_POINTSIZE_Y_SHIFT 0 550 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */ 551 # define R300_POINTSIZE_X_SHIFT 16 552 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */ 553 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) 554 555 /* The line width is given in multiples of 6. 556 * In default mode lines are classified as vertical lines. 557 * HO: horizontal 558 * VE: vertical or horizontal 559 * HO & VE: no classification 560 */ 561 #define R300_RE_LINE_CNT 0x4234 562 # define R300_LINESIZE_SHIFT 0 563 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */ 564 # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6) 565 # define R300_LINE_CNT_HO (1 << 16) 566 # define R300_LINE_CNT_VE (1 << 17) 567 568 /* Some sort of scale or clamp value for texcoordless textures. */ 569 #define R300_RE_UNK4238 0x4238 570 571 /* Something shade related */ 572 #define R300_RE_SHADE 0x4274 573 574 #define R300_RE_SHADE_MODEL 0x4278 575 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa 576 # define R300_RE_SHADE_MODEL_FLAT 0x39595 577 578 /* Dangerous */ 579 #define R300_RE_POLYGON_MODE 0x4288 580 # define R300_PM_ENABLED (1 << 0) 581 # define R300_PM_FRONT_POINT (0 << 0) 582 # define R300_PM_BACK_POINT (0 << 0) 583 # define R300_PM_FRONT_LINE (1 << 4) 584 # define R300_PM_FRONT_FILL (1 << 5) 585 # define R300_PM_BACK_LINE (1 << 7) 586 # define R300_PM_BACK_FILL (1 << 8) 587 588 /* Fog parameters */ 589 #define R300_RE_FOG_SCALE 0x4294 590 #define R300_RE_FOG_START 0x4298 591 592 /* Not sure why there are duplicate of factor and constant values. 593 * My best guess so far is that there are separate zbiases for test and write. 594 * Ordering might be wrong. 595 * Some of the tests indicate that fgl has a fallback implementation of zbias 596 * via pixel shaders. 597 */ 598 #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */ 599 #define R300_RE_ZBIAS_T_FACTOR 0x42A4 600 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8 601 #define R300_RE_ZBIAS_W_FACTOR 0x42AC 602 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0 603 604 /* This register needs to be set to (1<<1) for RV350 to correctly 605 * perform depth test (see --vb-triangles in r300_demo) 606 * Don't know about other chips. - Vladimir 607 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. 608 * My guess is that there are two bits for each zbias primitive 609 * (FILL, LINE, POINT). 610 * One to enable depth test and one for depth write. 611 * Yet this doesn't explain why depth writes work ... 612 */ 613 #define R300_RE_OCCLUSION_CNTL 0x42B4 614 # define R300_OCCLUSION_ON (1<<1) 615 616 #define R300_RE_CULL_CNTL 0x42B8 617 # define R300_CULL_FRONT (1 << 0) 618 # define R300_CULL_BACK (1 << 1) 619 # define R300_FRONT_FACE_CCW (0 << 2) 620 # define R300_FRONT_FACE_CW (1 << 2) 621 622 623 /* BEGIN: Rasterization / Interpolators - many guesses */ 624 625 /* 0_UNKNOWN_18 has always been set except for clear operations. 626 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends 627 * on the vertex program, *not* the fragment program) 628 */ 629 #define R300_RS_CNTL_0 0x4300 630 # define R300_RS_CNTL_TC_CNT_SHIFT 2 631 # define R300_RS_CNTL_TC_CNT_MASK (7 << 2) 632 /* number of color interpolators used */ 633 # define R300_RS_CNTL_CI_CNT_SHIFT 7 634 # define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) 635 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n 636 register. */ 637 #define R300_RS_CNTL_1 0x4304 638 639 /* gap */ 640 641 /* Only used for texture coordinates. 642 * Use the source field to route texture coordinate input from the 643 * vertex program to the desired interpolator. Note that the source 644 * field is relative to the outputs the vertex program *actually* 645 * writes. If a vertex program only writes texcoord[1], this will 646 * be source index 0. 647 * Set INTERP_USED on all interpolators that produce data used by 648 * the fragment program. INTERP_USED looks like a swizzling mask, 649 * but I haven't seen it used that way. 650 * 651 * Note: The _UNKNOWN constants are always set in their respective 652 * register. I don't know if this is necessary. 653 */ 654 #define R300_RS_INTERP_0 0x4310 655 #define R300_RS_INTERP_1 0x4314 656 # define R300_RS_INTERP_1_UNKNOWN 0x40 657 #define R300_RS_INTERP_2 0x4318 658 # define R300_RS_INTERP_2_UNKNOWN 0x80 659 #define R300_RS_INTERP_3 0x431C 660 # define R300_RS_INTERP_3_UNKNOWN 0xC0 661 #define R300_RS_INTERP_4 0x4320 662 #define R300_RS_INTERP_5 0x4324 663 #define R300_RS_INTERP_6 0x4328 664 #define R300_RS_INTERP_7 0x432C 665 # define R300_RS_INTERP_SRC_SHIFT 2 666 # define R300_RS_INTERP_SRC_MASK (7 << 2) 667 # define R300_RS_INTERP_USED 0x00D10000 668 669 /* These DWORDs control how vertex data is routed into fragment program 670 * registers, after interpolators. 671 */ 672 #define R300_RS_ROUTE_0 0x4330 673 #define R300_RS_ROUTE_1 0x4334 674 #define R300_RS_ROUTE_2 0x4338 675 #define R300_RS_ROUTE_3 0x433C /* GUESS */ 676 #define R300_RS_ROUTE_4 0x4340 /* GUESS */ 677 #define R300_RS_ROUTE_5 0x4344 /* GUESS */ 678 #define R300_RS_ROUTE_6 0x4348 /* GUESS */ 679 #define R300_RS_ROUTE_7 0x434C /* GUESS */ 680 # define R300_RS_ROUTE_SOURCE_INTERP_0 0 681 # define R300_RS_ROUTE_SOURCE_INTERP_1 1 682 # define R300_RS_ROUTE_SOURCE_INTERP_2 2 683 # define R300_RS_ROUTE_SOURCE_INTERP_3 3 684 # define R300_RS_ROUTE_SOURCE_INTERP_4 4 685 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */ 686 # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */ 687 # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */ 688 # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */ 689 # define R300_RS_ROUTE_DEST_SHIFT 6 690 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */ 691 692 /* Special handling for color: When the fragment program uses color, 693 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the 694 * color register index. 695 * 696 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any 697 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state. 698 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly 699 * correct or not. - Oliver. 700 */ 701 # define R300_RS_ROUTE_0_COLOR (1 << 14) 702 # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17 703 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */ 704 /* As above, but for secondary color */ 705 # define R300_RS_ROUTE_1_COLOR1 (1 << 14) 706 # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17 707 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17) 708 # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11) 709 /* END: Rasterization / Interpolators - many guesses */ 710 711 /* Hierarchical Z Enable */ 712 #define R300_SC_HYPERZ 0x43a4 713 # define R300_SC_HYPERZ_DISABLE (0 << 0) 714 # define R300_SC_HYPERZ_ENABLE (1 << 0) 715 # define R300_SC_HYPERZ_MIN (0 << 1) 716 # define R300_SC_HYPERZ_MAX (1 << 1) 717 # define R300_SC_HYPERZ_ADJ_256 (0 << 2) 718 # define R300_SC_HYPERZ_ADJ_128 (1 << 2) 719 # define R300_SC_HYPERZ_ADJ_64 (2 << 2) 720 # define R300_SC_HYPERZ_ADJ_32 (3 << 2) 721 # define R300_SC_HYPERZ_ADJ_16 (4 << 2) 722 # define R300_SC_HYPERZ_ADJ_8 (5 << 2) 723 # define R300_SC_HYPERZ_ADJ_4 (6 << 2) 724 # define R300_SC_HYPERZ_ADJ_2 (7 << 2) 725 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) 726 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5) 727 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) 728 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6) 729 730 #define R300_SC_EDGERULE 0x43a8 731 732 /* BEGIN: Scissors and cliprects */ 733 734 /* There are four clipping rectangles. Their corner coordinates are inclusive. 735 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending 736 * on whether the pixel is inside cliprects 0-3, respectively. For example, 737 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned 738 * the number 3 (binary 0011). 739 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, 740 * the pixel is rasterized. 741 * 742 * In addition to this, there is a scissors rectangle. Only pixels inside the 743 * scissors rectangle are drawn. (coordinates are inclusive) 744 * 745 * For some reason, the top-left corner of the framebuffer is at (1440, 1440) 746 * for the purpose of clipping and scissors. 747 */ 748 #define R300_RE_CLIPRECT_TL_0 0x43B0 749 #define R300_RE_CLIPRECT_BR_0 0x43B4 750 #define R300_RE_CLIPRECT_TL_1 0x43B8 751 #define R300_RE_CLIPRECT_BR_1 0x43BC 752 #define R300_RE_CLIPRECT_TL_2 0x43C0 753 #define R300_RE_CLIPRECT_BR_2 0x43C4 754 #define R300_RE_CLIPRECT_TL_3 0x43C8 755 #define R300_RE_CLIPRECT_BR_3 0x43CC 756 # define R300_CLIPRECT_OFFSET 1440 757 # define R300_CLIPRECT_MASK 0x1FFF 758 # define R300_CLIPRECT_X_SHIFT 0 759 # define R300_CLIPRECT_X_MASK (0x1FFF << 0) 760 # define R300_CLIPRECT_Y_SHIFT 13 761 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13) 762 #define R300_RE_CLIPRECT_CNTL 0x43D0 763 # define R300_CLIP_OUT (1 << 0) 764 # define R300_CLIP_0 (1 << 1) 765 # define R300_CLIP_1 (1 << 2) 766 # define R300_CLIP_10 (1 << 3) 767 # define R300_CLIP_2 (1 << 4) 768 # define R300_CLIP_20 (1 << 5) 769 # define R300_CLIP_21 (1 << 6) 770 # define R300_CLIP_210 (1 << 7) 771 # define R300_CLIP_3 (1 << 8) 772 # define R300_CLIP_30 (1 << 9) 773 # define R300_CLIP_31 (1 << 10) 774 # define R300_CLIP_310 (1 << 11) 775 # define R300_CLIP_32 (1 << 12) 776 # define R300_CLIP_320 (1 << 13) 777 # define R300_CLIP_321 (1 << 14) 778 # define R300_CLIP_3210 (1 << 15) 779 780 /* gap */ 781 782 #define R300_RE_SCISSORS_TL 0x43E0 783 #define R300_RE_SCISSORS_BR 0x43E4 784 # define R300_SCISSORS_OFFSET 1440 785 # define R300_SCISSORS_X_SHIFT 0 786 # define R300_SCISSORS_X_MASK (0x1FFF << 0) 787 # define R300_SCISSORS_Y_SHIFT 13 788 # define R300_SCISSORS_Y_MASK (0x1FFF << 13) 789 /* END: Scissors and cliprects */ 790 791 /* BEGIN: Texture specification */ 792 793 /* 794 * The texture specification dwords are grouped by meaning and not by texture 795 * unit. This means that e.g. the offset for texture image unit N is found in 796 * register TX_OFFSET_0 + (4*N) 797 */ 798 #define R300_TX_FILTER_0 0x4400 799 # define R300_TX_REPEAT 0 800 # define R300_TX_MIRRORED 1 801 # define R300_TX_CLAMP 4 802 # define R300_TX_CLAMP_TO_EDGE 2 803 # define R300_TX_CLAMP_TO_BORDER 6 804 # define R300_TX_WRAP_S_SHIFT 0 805 # define R300_TX_WRAP_S_MASK (7 << 0) 806 # define R300_TX_WRAP_T_SHIFT 3 807 # define R300_TX_WRAP_T_MASK (7 << 3) 808 # define R300_TX_WRAP_Q_SHIFT 6 809 # define R300_TX_WRAP_Q_MASK (7 << 6) 810 # define R300_TX_MAG_FILTER_NEAREST (1 << 9) 811 # define R300_TX_MAG_FILTER_LINEAR (2 << 9) 812 # define R300_TX_MAG_FILTER_MASK (3 << 9) 813 # define R300_TX_MIN_FILTER_NEAREST (1 << 11) 814 # define R300_TX_MIN_FILTER_LINEAR (2 << 11) 815 # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) 816 # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) 817 # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) 818 # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) 819 820 /* NOTE: NEAREST doesn't seem to exist. 821 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all 822 * anisotropy modes because that would void selected mag filter 823 */ 824 # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13) 825 # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13) 826 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13) 827 # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13) 828 # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) ) 829 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) 830 # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21) 831 # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21) 832 # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21) 833 # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21) 834 # define R300_TX_MAX_ANISO_MASK (14 << 21) 835 836 #define R300_TX_FILTER1_0 0x4440 837 # define R300_CHROMA_KEY_MODE_DISABLE 0 838 # define R300_CHROMA_KEY_FORCE 1 839 # define R300_CHROMA_KEY_BLEND 2 840 # define R300_MC_ROUND_NORMAL (0<<2) 841 # define R300_MC_ROUND_MPEG4 (1<<2) 842 # define R300_LOD_BIAS_MASK 0x1fff 843 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13) 844 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13) 845 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) 846 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14) 847 # define R300_TX_TRI_PERF_0_8 (0<<15) 848 # define R300_TX_TRI_PERF_1_8 (1<<15) 849 # define R300_TX_TRI_PERF_1_4 (2<<15) 850 # define R300_TX_TRI_PERF_3_8 (3<<15) 851 # define R300_ANISO_THRESHOLD_MASK (7<<17) 852 853 #define R300_TX_SIZE_0 0x4480 854 # define R300_TX_WIDTHMASK_SHIFT 0 855 # define R300_TX_WIDTHMASK_MASK (2047 << 0) 856 # define R300_TX_HEIGHTMASK_SHIFT 11 857 # define R300_TX_HEIGHTMASK_MASK (2047 << 11) 858 # define R300_TX_UNK23 (1 << 23) 859 # define R300_TX_MAX_MIP_LEVEL_SHIFT 26 860 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26) 861 # define R300_TX_SIZE_PROJECTED (1<<30) 862 # define R300_TX_SIZE_TXPITCH_EN (1<<31) 863 #define R300_TX_FORMAT_0 0x44C0 864 /* The interpretation of the format word by Wladimir van der Laan */ 865 /* The X, Y, Z and W refer to the layout of the components. 866 They are given meanings as R, G, B and Alpha by the swizzle 867 specification */ 868 # define R300_TX_FORMAT_X8 0x0 869 # define R300_TX_FORMAT_X16 0x1 870 # define R300_TX_FORMAT_Y4X4 0x2 871 # define R300_TX_FORMAT_Y8X8 0x3 872 # define R300_TX_FORMAT_Y16X16 0x4 873 # define R300_TX_FORMAT_Z3Y3X2 0x5 874 # define R300_TX_FORMAT_Z5Y6X5 0x6 875 # define R300_TX_FORMAT_Z6Y5X5 0x7 876 # define R300_TX_FORMAT_Z11Y11X10 0x8 877 # define R300_TX_FORMAT_Z10Y11X11 0x9 878 # define R300_TX_FORMAT_W4Z4Y4X4 0xA 879 # define R300_TX_FORMAT_W1Z5Y5X5 0xB 880 # define R300_TX_FORMAT_W8Z8Y8X8 0xC 881 # define R300_TX_FORMAT_W2Z10Y10X10 0xD 882 # define R300_TX_FORMAT_W16Z16Y16X16 0xE 883 # define R300_TX_FORMAT_DXT1 0xF 884 # define R300_TX_FORMAT_DXT3 0x10 885 # define R300_TX_FORMAT_DXT5 0x11 886 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ 887 # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ 888 # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ 889 # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ 890 /* 0x16 - some 16 bit green format.. ?? */ 891 # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */ 892 # define R300_TX_FORMAT_CUBIC_MAP (1 << 26) 893 894 /* gap */ 895 /* Floating point formats */ 896 /* Note - hardware supports both 16 and 32 bit floating point */ 897 # define R300_TX_FORMAT_FL_I16 0x18 898 # define R300_TX_FORMAT_FL_I16A16 0x19 899 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A 900 # define R300_TX_FORMAT_FL_I32 0x1B 901 # define R300_TX_FORMAT_FL_I32A32 0x1C 902 # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D 903 # define R300_TX_FORMAT_ATI2N 0x1F 904 /* alpha modes, convenience mostly */ 905 /* if you have alpha, pick constant appropriate to the 906 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */ 907 # define R300_TX_FORMAT_ALPHA_1CH 0x000 908 # define R300_TX_FORMAT_ALPHA_2CH 0x200 909 # define R300_TX_FORMAT_ALPHA_4CH 0x600 910 # define R300_TX_FORMAT_ALPHA_NONE 0xA00 911 /* Swizzling */ 912 /* constants */ 913 # define R300_TX_FORMAT_X 0 914 # define R300_TX_FORMAT_Y 1 915 # define R300_TX_FORMAT_Z 2 916 # define R300_TX_FORMAT_W 3 917 # define R300_TX_FORMAT_ZERO 4 918 # define R300_TX_FORMAT_ONE 5 919 /* 2.0*Z, everything above 1.0 is set to 0.0 */ 920 # define R300_TX_FORMAT_CUT_Z 6 921 /* 2.0*W, everything above 1.0 is set to 0.0 */ 922 # define R300_TX_FORMAT_CUT_W 7 923 924 # define R300_TX_FORMAT_B_SHIFT 18 925 # define R300_TX_FORMAT_G_SHIFT 15 926 # define R300_TX_FORMAT_R_SHIFT 12 927 # define R300_TX_FORMAT_A_SHIFT 9 928 /* Convenience macro to take care of layout and swizzling */ 929 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \ 930 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \ 931 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \ 932 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \ 933 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \ 934 | (R300_TX_FORMAT_##FMT) \ 935 ) 936 /* These can be ORed with result of R300_EASY_TX_FORMAT() 937 We don't really know what they do. Take values from a 938 constant color ? */ 939 # define R300_TX_FORMAT_CONST_X (1<<5) 940 # define R300_TX_FORMAT_CONST_Y (2<<5) 941 # define R300_TX_FORMAT_CONST_Z (4<<5) 942 # define R300_TX_FORMAT_CONST_W (8<<5) 943 944 # define R300_TX_FORMAT_YUV_MODE 0x00800000 945 946 #define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */ 947 #define R300_TX_OFFSET_0 0x4540 948 /* BEGIN: Guess from R200 */ 949 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0) 950 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) 951 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) 952 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) 953 # define R300_TXO_MACRO_TILE (1 << 2) 954 # define R300_TXO_MICRO_TILE (1 << 3) 955 # define R300_TXO_MICRO_TILE_SQUARE (2 << 3) 956 # define R300_TXO_OFFSET_MASK 0xffffffe0 957 # define R300_TXO_OFFSET_SHIFT 5 958 /* END: Guess from R200 */ 959 960 /* 32 bit chroma key */ 961 #define R300_TX_CHROMA_KEY_0 0x4580 962 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */ 963 #define R300_TX_BORDER_COLOR_0 0x45C0 964 965 /* END: Texture specification */ 966 967 /* BEGIN: Fragment program instruction set */ 968 969 /* Fragment programs are written directly into register space. 970 * There are separate instruction streams for texture instructions and ALU 971 * instructions. 972 * In order to synchronize these streams, the program is divided into up 973 * to 4 nodes. Each node begins with a number of TEX operations, followed 974 * by a number of ALU operations. 975 * The first node can have zero TEX ops, all subsequent nodes must have at 976 * least 977 * one TEX ops. 978 * All nodes must have at least one ALU op. 979 * 980 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means 981 * 1 node, a value of 3 means 4 nodes. 982 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are 983 * offsets into the respective instruction streams, while *_END points to the 984 * last instruction relative to this offset. 985 */ 986 #define R300_PFS_CNTL_0 0x4600 987 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0 988 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) 989 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) 990 #define R300_PFS_CNTL_1 0x4604 991 /* There is an unshifted value here which has so far always been equal to the 992 * index of the highest used temporary register. 993 */ 994 #define R300_PFS_CNTL_2 0x4608 995 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 996 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) 997 # define R300_PFS_CNTL_ALU_END_SHIFT 6 998 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6) 999 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 1000 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */ 1001 # define R300_PFS_CNTL_TEX_END_SHIFT 18 1002 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */ 1003 1004 /* gap */ 1005 1006 /* Nodes are stored backwards. The last active node is always stored in 1007 * PFS_NODE_3. 1008 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The 1009 * first node is stored in NODE_2, the second node is stored in NODE_3. 1010 * 1011 * Offsets are relative to the master offset from PFS_CNTL_2. 1012 */ 1013 #define R300_PFS_NODE_0 0x4610 1014 #define R300_PFS_NODE_1 0x4614 1015 #define R300_PFS_NODE_2 0x4618 1016 #define R300_PFS_NODE_3 0x461C 1017 # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 1018 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) 1019 # define R300_PFS_NODE_ALU_END_SHIFT 6 1020 # define R300_PFS_NODE_ALU_END_MASK (63 << 6) 1021 # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 1022 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) 1023 # define R300_PFS_NODE_TEX_END_SHIFT 17 1024 # define R300_PFS_NODE_TEX_END_MASK (31 << 17) 1025 # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) 1026 # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) 1027 1028 /* TEX 1029 * As far as I can tell, texture instructions cannot write into output 1030 * registers directly. A subsequent ALU instruction is always necessary, 1031 * even if it's just MAD o0, r0, 1, 0 1032 */ 1033 #define R300_PFS_TEXI_0 0x4620 1034 # define R300_FPITX_SRC_SHIFT 0 1035 # define R300_FPITX_SRC_MASK (31 << 0) 1036 /* GUESS */ 1037 # define R300_FPITX_SRC_CONST (1 << 5) 1038 # define R300_FPITX_DST_SHIFT 6 1039 # define R300_FPITX_DST_MASK (31 << 6) 1040 # define R300_FPITX_IMAGE_SHIFT 11 1041 /* GUESS based on layout and native limits */ 1042 # define R300_FPITX_IMAGE_MASK (15 << 11) 1043 /* Unsure if these are opcodes, or some kind of bitfield, but this is how 1044 * they were set when I checked 1045 */ 1046 # define R300_FPITX_OPCODE_SHIFT 15 1047 # define R300_FPITX_OP_TEX 1 1048 # define R300_FPITX_OP_KIL 2 1049 # define R300_FPITX_OP_TXP 3 1050 # define R300_FPITX_OP_TXB 4 1051 # define R300_FPITX_OPCODE_MASK (7 << 15) 1052 1053 /* ALU 1054 * The ALU instructions register blocks are enumerated according to the order 1055 * in which fglrx. I assume there is space for 64 instructions, since 1056 * each block has space for a maximum of 64 DWORDs, and this matches reported 1057 * native limits. 1058 * 1059 * The basic functional block seems to be one MAD for each color and alpha, 1060 * and an adder that adds all components after the MUL. 1061 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands 1062 * - DP4: Use OUTC_DP4, OUTA_DP4 1063 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands 1064 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands 1065 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1 1066 * - CMP: If ARG2 < 0, return ARG1, else return ARG0 1067 * - FLR: use FRC+MAD 1068 * - XPD: use MAD+MAD 1069 * - SGE, SLT: use MAD+CMP 1070 * - RSQ: use ABS modifier for argument 1071 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation 1072 * (e.g. RCP) into color register 1073 * - apparently, there's no quick DST operation 1074 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" 1075 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" 1076 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" 1077 * 1078 * Operand selection 1079 * First stage selects three sources from the available registers and 1080 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). 1081 * fglrx sorts the three source fields: Registers before constants, 1082 * lower indices before higher indices; I do not know whether this is 1083 * necessary. 1084 * 1085 * fglrx fills unused sources with "read constant 0" 1086 * According to specs, you cannot select more than two different constants. 1087 * 1088 * Second stage selects the operands from the sources. This is defined in 1089 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants 1090 * zero and one. 1091 * Swizzling and negation happens in this stage, as well. 1092 * 1093 * Important: Color and alpha seem to be mostly separate, i.e. their sources 1094 * selection appears to be fully independent (the register storage is probably 1095 * physically split into a color and an alpha section). 1096 * However (because of the apparent physical split), there is some interaction 1097 * WRT swizzling. If, for example, you want to load an R component into an 1098 * Alpha operand, this R component is taken from a *color* source, not from 1099 * an alpha source. The corresponding register doesn't even have to appear in 1100 * the alpha sources list. (I hope this all makes sense to you) 1101 * 1102 * Destination selection 1103 * The destination register index is in FPI1 (color) and FPI3 (alpha) 1104 * together with enable bits. 1105 * There are separate enable bits for writing into temporary registers 1106 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* 1107 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the 1108 * same index must be used for both). 1109 * 1110 * Note: There is a special form for LRP 1111 * - Argument order is the same as in ARB_fragment_program. 1112 * - Operation is MAD 1113 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP 1114 * - Set FPI0/FPI2_SPECIAL_LRP 1115 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD 1116 */ 1117 #define R300_PFS_INSTR1_0 0x46C0 1118 # define R300_FPI1_SRC0C_SHIFT 0 1119 # define R300_FPI1_SRC0C_MASK (31 << 0) 1120 # define R300_FPI1_SRC0C_CONST (1 << 5) 1121 # define R300_FPI1_SRC1C_SHIFT 6 1122 # define R300_FPI1_SRC1C_MASK (31 << 6) 1123 # define R300_FPI1_SRC1C_CONST (1 << 11) 1124 # define R300_FPI1_SRC2C_SHIFT 12 1125 # define R300_FPI1_SRC2C_MASK (31 << 12) 1126 # define R300_FPI1_SRC2C_CONST (1 << 17) 1127 # define R300_FPI1_SRC_MASK 0x0003ffff 1128 # define R300_FPI1_DSTC_SHIFT 18 1129 # define R300_FPI1_DSTC_MASK (31 << 18) 1130 # define R300_FPI1_DSTC_REG_MASK_SHIFT 23 1131 # define R300_FPI1_DSTC_REG_X (1 << 23) 1132 # define R300_FPI1_DSTC_REG_Y (1 << 24) 1133 # define R300_FPI1_DSTC_REG_Z (1 << 25) 1134 # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26 1135 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26) 1136 # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) 1137 # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) 1138 1139 #define R300_PFS_INSTR3_0 0x47C0 1140 # define R300_FPI3_SRC0A_SHIFT 0 1141 # define R300_FPI3_SRC0A_MASK (31 << 0) 1142 # define R300_FPI3_SRC0A_CONST (1 << 5) 1143 # define R300_FPI3_SRC1A_SHIFT 6 1144 # define R300_FPI3_SRC1A_MASK (31 << 6) 1145 # define R300_FPI3_SRC1A_CONST (1 << 11) 1146 # define R300_FPI3_SRC2A_SHIFT 12 1147 # define R300_FPI3_SRC2A_MASK (31 << 12) 1148 # define R300_FPI3_SRC2A_CONST (1 << 17) 1149 # define R300_FPI3_SRC_MASK 0x0003ffff 1150 # define R300_FPI3_DSTA_SHIFT 18 1151 # define R300_FPI3_DSTA_MASK (31 << 18) 1152 # define R300_FPI3_DSTA_REG (1 << 23) 1153 # define R300_FPI3_DSTA_OUTPUT (1 << 24) 1154 # define R300_FPI3_DSTA_DEPTH (1 << 27) 1155 1156 #define R300_PFS_INSTR0_0 0x48C0 1157 # define R300_FPI0_ARGC_SRC0C_XYZ 0 1158 # define R300_FPI0_ARGC_SRC0C_XXX 1 1159 # define R300_FPI0_ARGC_SRC0C_YYY 2 1160 # define R300_FPI0_ARGC_SRC0C_ZZZ 3 1161 # define R300_FPI0_ARGC_SRC1C_XYZ 4 1162 # define R300_FPI0_ARGC_SRC1C_XXX 5 1163 # define R300_FPI0_ARGC_SRC1C_YYY 6 1164 # define R300_FPI0_ARGC_SRC1C_ZZZ 7 1165 # define R300_FPI0_ARGC_SRC2C_XYZ 8 1166 # define R300_FPI0_ARGC_SRC2C_XXX 9 1167 # define R300_FPI0_ARGC_SRC2C_YYY 10 1168 # define R300_FPI0_ARGC_SRC2C_ZZZ 11 1169 # define R300_FPI0_ARGC_SRC0A 12 1170 # define R300_FPI0_ARGC_SRC1A 13 1171 # define R300_FPI0_ARGC_SRC2A 14 1172 # define R300_FPI0_ARGC_SRC1C_LRP 15 1173 # define R300_FPI0_ARGC_ZERO 20 1174 # define R300_FPI0_ARGC_ONE 21 1175 /* GUESS */ 1176 # define R300_FPI0_ARGC_HALF 22 1177 # define R300_FPI0_ARGC_SRC0C_YZX 23 1178 # define R300_FPI0_ARGC_SRC1C_YZX 24 1179 # define R300_FPI0_ARGC_SRC2C_YZX 25 1180 # define R300_FPI0_ARGC_SRC0C_ZXY 26 1181 # define R300_FPI0_ARGC_SRC1C_ZXY 27 1182 # define R300_FPI0_ARGC_SRC2C_ZXY 28 1183 # define R300_FPI0_ARGC_SRC0CA_WZY 29 1184 # define R300_FPI0_ARGC_SRC1CA_WZY 30 1185 # define R300_FPI0_ARGC_SRC2CA_WZY 31 1186 1187 # define R300_FPI0_ARG0C_SHIFT 0 1188 # define R300_FPI0_ARG0C_MASK (31 << 0) 1189 # define R300_FPI0_ARG0C_NEG (1 << 5) 1190 # define R300_FPI0_ARG0C_ABS (1 << 6) 1191 # define R300_FPI0_ARG1C_SHIFT 7 1192 # define R300_FPI0_ARG1C_MASK (31 << 7) 1193 # define R300_FPI0_ARG1C_NEG (1 << 12) 1194 # define R300_FPI0_ARG1C_ABS (1 << 13) 1195 # define R300_FPI0_ARG2C_SHIFT 14 1196 # define R300_FPI0_ARG2C_MASK (31 << 14) 1197 # define R300_FPI0_ARG2C_NEG (1 << 19) 1198 # define R300_FPI0_ARG2C_ABS (1 << 20) 1199 # define R300_FPI0_SPECIAL_LRP (1 << 21) 1200 # define R300_FPI0_OUTC_MAD (0 << 23) 1201 # define R300_FPI0_OUTC_DP3 (1 << 23) 1202 # define R300_FPI0_OUTC_DP4 (2 << 23) 1203 # define R300_FPI0_OUTC_MIN (4 << 23) 1204 # define R300_FPI0_OUTC_MAX (5 << 23) 1205 # define R300_FPI0_OUTC_CMPH (7 << 23) 1206 # define R300_FPI0_OUTC_CMP (8 << 23) 1207 # define R300_FPI0_OUTC_FRC (9 << 23) 1208 # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) 1209 # define R300_FPI0_OUTC_SAT (1 << 30) 1210 # define R300_FPI0_INSERT_NOP (1 << 31) 1211 1212 #define R300_PFS_INSTR2_0 0x49C0 1213 # define R300_FPI2_ARGA_SRC0C_X 0 1214 # define R300_FPI2_ARGA_SRC0C_Y 1 1215 # define R300_FPI2_ARGA_SRC0C_Z 2 1216 # define R300_FPI2_ARGA_SRC1C_X 3 1217 # define R300_FPI2_ARGA_SRC1C_Y 4 1218 # define R300_FPI2_ARGA_SRC1C_Z 5 1219 # define R300_FPI2_ARGA_SRC2C_X 6 1220 # define R300_FPI2_ARGA_SRC2C_Y 7 1221 # define R300_FPI2_ARGA_SRC2C_Z 8 1222 # define R300_FPI2_ARGA_SRC0A 9 1223 # define R300_FPI2_ARGA_SRC1A 10 1224 # define R300_FPI2_ARGA_SRC2A 11 1225 # define R300_FPI2_ARGA_SRC1A_LRP 15 1226 # define R300_FPI2_ARGA_ZERO 16 1227 # define R300_FPI2_ARGA_ONE 17 1228 /* GUESS */ 1229 # define R300_FPI2_ARGA_HALF 18 1230 # define R300_FPI2_ARG0A_SHIFT 0 1231 # define R300_FPI2_ARG0A_MASK (31 << 0) 1232 # define R300_FPI2_ARG0A_NEG (1 << 5) 1233 /* GUESS */ 1234 # define R300_FPI2_ARG0A_ABS (1 << 6) 1235 # define R300_FPI2_ARG1A_SHIFT 7 1236 # define R300_FPI2_ARG1A_MASK (31 << 7) 1237 # define R300_FPI2_ARG1A_NEG (1 << 12) 1238 /* GUESS */ 1239 # define R300_FPI2_ARG1A_ABS (1 << 13) 1240 # define R300_FPI2_ARG2A_SHIFT 14 1241 # define R300_FPI2_ARG2A_MASK (31 << 14) 1242 # define R300_FPI2_ARG2A_NEG (1 << 19) 1243 /* GUESS */ 1244 # define R300_FPI2_ARG2A_ABS (1 << 20) 1245 # define R300_FPI2_SPECIAL_LRP (1 << 21) 1246 # define R300_FPI2_OUTA_MAD (0 << 23) 1247 # define R300_FPI2_OUTA_DP4 (1 << 23) 1248 # define R300_FPI2_OUTA_MIN (2 << 23) 1249 # define R300_FPI2_OUTA_MAX (3 << 23) 1250 # define R300_FPI2_OUTA_CMP (6 << 23) 1251 # define R300_FPI2_OUTA_FRC (7 << 23) 1252 # define R300_FPI2_OUTA_EX2 (8 << 23) 1253 # define R300_FPI2_OUTA_LG2 (9 << 23) 1254 # define R300_FPI2_OUTA_RCP (10 << 23) 1255 # define R300_FPI2_OUTA_RSQ (11 << 23) 1256 # define R300_FPI2_OUTA_SAT (1 << 30) 1257 # define R300_FPI2_UNKNOWN_31 (1 << 31) 1258 /* END: Fragment program instruction set */ 1259 1260 /* Fog state and color */ 1261 #define R300_RE_FOG_STATE 0x4BC0 1262 # define R300_FOG_ENABLE (1 << 0) 1263 # define R300_FOG_MODE_LINEAR (0 << 1) 1264 # define R300_FOG_MODE_EXP (1 << 1) 1265 # define R300_FOG_MODE_EXP2 (2 << 1) 1266 # define R300_FOG_MODE_MASK (3 << 1) 1267 #define R300_FOG_COLOR_R 0x4BC8 1268 #define R300_FOG_COLOR_G 0x4BCC 1269 #define R300_FOG_COLOR_B 0x4BD0 1270 1271 #define R300_PP_ALPHA_TEST 0x4BD4 1272 # define R300_REF_ALPHA_MASK 0x000000ff 1273 # define R300_ALPHA_TEST_FAIL (0 << 8) 1274 # define R300_ALPHA_TEST_LESS (1 << 8) 1275 # define R300_ALPHA_TEST_LEQUAL (3 << 8) 1276 # define R300_ALPHA_TEST_EQUAL (2 << 8) 1277 # define R300_ALPHA_TEST_GEQUAL (6 << 8) 1278 # define R300_ALPHA_TEST_GREATER (4 << 8) 1279 # define R300_ALPHA_TEST_NEQUAL (5 << 8) 1280 # define R300_ALPHA_TEST_PASS (7 << 8) 1281 # define R300_ALPHA_TEST_OP_MASK (7 << 8) 1282 # define R300_ALPHA_TEST_ENABLE (1 << 11) 1283 1284 /* gap */ 1285 1286 /* Fragment program parameters in 7.16 floating point */ 1287 #define R300_PFS_PARAM_0_X 0x4C00 1288 #define R300_PFS_PARAM_0_Y 0x4C04 1289 #define R300_PFS_PARAM_0_Z 0x4C08 1290 #define R300_PFS_PARAM_0_W 0x4C0C 1291 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */ 1292 #define R300_PFS_PARAM_31_X 0x4DF0 1293 #define R300_PFS_PARAM_31_Y 0x4DF4 1294 #define R300_PFS_PARAM_31_Z 0x4DF8 1295 #define R300_PFS_PARAM_31_W 0x4DFC 1296 1297 /* Notes: 1298 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in 1299 * the application 1300 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND 1301 * are set to the same 1302 * function (both registers are always set up completely in any case) 1303 * - Most blend flags are simply copied from R200 and not tested yet 1304 */ 1305 #define R300_RB3D_CBLEND 0x4E04 1306 #define R300_RB3D_ABLEND 0x4E08 1307 /* the following only appear in CBLEND */ 1308 # define R300_BLEND_ENABLE (1 << 0) 1309 # define R300_BLEND_UNKNOWN (3 << 1) 1310 # define R300_BLEND_NO_SEPARATE (1 << 3) 1311 /* the following are shared between CBLEND and ABLEND */ 1312 # define R300_FCN_MASK (3 << 12) 1313 # define R300_COMB_FCN_ADD_CLAMP (0 << 12) 1314 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) 1315 # define R300_COMB_FCN_SUB_CLAMP (2 << 12) 1316 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) 1317 # define R300_COMB_FCN_MIN (4 << 12) 1318 # define R300_COMB_FCN_MAX (5 << 12) 1319 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12) 1320 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12) 1321 # define R300_BLEND_GL_ZERO (32) 1322 # define R300_BLEND_GL_ONE (33) 1323 # define R300_BLEND_GL_SRC_COLOR (34) 1324 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35) 1325 # define R300_BLEND_GL_DST_COLOR (36) 1326 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37) 1327 # define R300_BLEND_GL_SRC_ALPHA (38) 1328 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) 1329 # define R300_BLEND_GL_DST_ALPHA (40) 1330 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41) 1331 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42) 1332 # define R300_BLEND_GL_CONST_COLOR (43) 1333 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44) 1334 # define R300_BLEND_GL_CONST_ALPHA (45) 1335 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) 1336 # define R300_BLEND_MASK (63) 1337 # define R300_SRC_BLEND_SHIFT (16) 1338 # define R300_DST_BLEND_SHIFT (24) 1339 #define R300_RB3D_BLEND_COLOR 0x4E10 1340 #define R300_RB3D_COLORMASK 0x4E0C 1341 # define R300_COLORMASK0_B (1<<0) 1342 # define R300_COLORMASK0_G (1<<1) 1343 # define R300_COLORMASK0_R (1<<2) 1344 # define R300_COLORMASK0_A (1<<3) 1345 1346 /* gap */ 1347 1348 #define R300_RB3D_COLOROFFSET0 0x4E28 1349 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */ 1350 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */ 1351 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */ 1352 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */ 1353 1354 /* gap */ 1355 1356 /* Bit 16: Larger tiles 1357 * Bit 17: 4x2 tiles 1358 * Bit 18: Extremely weird tile like, but some pixels duplicated? 1359 */ 1360 #define R300_RB3D_COLORPITCH0 0x4E38 1361 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */ 1362 # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */ 1363 # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */ 1364 # define R300_COLOR_MICROTILE_SQUARE_ENABLE (2 << 17) 1365 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ 1366 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ 1367 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ 1368 # define R300_COLOR_FORMAT_RGB565 (2 << 22) 1369 # define R300_COLOR_FORMAT_ARGB8888 (3 << 22) 1370 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */ 1371 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */ 1372 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */ 1373 1374 #define R300_RB3D_AARESOLVE_OFFSET 0x4E80 1375 #define R300_RB3D_AARESOLVE_PITCH 0x4E84 1376 #define R300_RB3D_AARESOLVE_CTL 0x4E88 1377 /* gap */ 1378 1379 /* Guess by Vladimir. 1380 * Set to 0A before 3D operations, set to 02 afterwards. 1381 */ 1382 /*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/ 1383 # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002 1384 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A 1385 1386 /* gap */ 1387 /* There seems to be no "write only" setting, so use Z-test = ALWAYS 1388 * for this. 1389 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd 1390 */ 1391 #define R300_ZB_CNTL 0x4F00 1392 # define R300_STENCIL_ENABLE (1 << 0) 1393 # define R300_Z_ENABLE (1 << 1) 1394 # define R300_Z_WRITE_ENABLE (1 << 2) 1395 # define R300_Z_SIGNED_COMPARE (1 << 3) 1396 # define R300_STENCIL_FRONT_BACK (1 << 4) 1397 1398 #define R300_ZB_ZSTENCILCNTL 0x4f04 1399 /* functions */ 1400 # define R300_ZS_NEVER 0 1401 # define R300_ZS_LESS 1 1402 # define R300_ZS_LEQUAL 2 1403 # define R300_ZS_EQUAL 3 1404 # define R300_ZS_GEQUAL 4 1405 # define R300_ZS_GREATER 5 1406 # define R300_ZS_NOTEQUAL 6 1407 # define R300_ZS_ALWAYS 7 1408 # define R300_ZS_MASK 7 1409 /* operations */ 1410 # define R300_ZS_KEEP 0 1411 # define R300_ZS_ZERO 1 1412 # define R300_ZS_REPLACE 2 1413 # define R300_ZS_INCR 3 1414 # define R300_ZS_DECR 4 1415 # define R300_ZS_INVERT 5 1416 # define R300_ZS_INCR_WRAP 6 1417 # define R300_ZS_DECR_WRAP 7 1418 # define R300_Z_FUNC_SHIFT 0 1419 /* front and back refer to operations done for front 1420 and back faces, i.e. separate stencil function support */ 1421 # define R300_S_FRONT_FUNC_SHIFT 3 1422 # define R300_S_FRONT_SFAIL_OP_SHIFT 6 1423 # define R300_S_FRONT_ZPASS_OP_SHIFT 9 1424 # define R300_S_FRONT_ZFAIL_OP_SHIFT 12 1425 # define R300_S_BACK_FUNC_SHIFT 15 1426 # define R300_S_BACK_SFAIL_OP_SHIFT 18 1427 # define R300_S_BACK_ZPASS_OP_SHIFT 21 1428 # define R300_S_BACK_ZFAIL_OP_SHIFT 24 1429 1430 #define R300_ZB_STENCILREFMASK 0x4f08 1431 # define R300_STENCILREF_SHIFT 0 1432 # define R300_STENCILREF_MASK 0x000000ff 1433 # define R300_STENCILMASK_SHIFT 8 1434 # define R300_STENCILMASK_MASK 0x0000ff00 1435 # define R300_STENCILWRITEMASK_SHIFT 16 1436 # define R300_STENCILWRITEMASK_MASK 0x00ff0000 1437 1438 /* gap */ 1439 1440 #define R300_ZB_FORMAT 0x4f10 1441 # define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0) 1442 # define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0) 1443 # define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) 1444 /* reserved up to (15 << 0) */ 1445 # define R300_INVERT_13E3_LEADING_ONES (0 << 4) 1446 # define R300_INVERT_13E3_LEADING_ZEROS (1 << 4) 1447 1448 #define R300_ZB_ZTOP 0x4F14 1449 # define R300_ZTOP_DISABLE (0 << 0) 1450 # define R300_ZTOP_ENABLE (1 << 0) 1451 1452 /* gap */ 1453 1454 #define R300_ZB_ZCACHE_CTLSTAT 0x4f18 1455 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) 1456 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) 1457 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) 1458 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) 1459 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) 1460 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) 1461 1462 #define R300_ZB_BW_CNTL 0x4f1c 1463 # define R300_HIZ_DISABLE (0 << 0) 1464 # define R300_HIZ_ENABLE (1 << 0) 1465 # define R300_HIZ_MIN (0 << 1) 1466 # define R300_HIZ_MAX (1 << 1) 1467 # define R300_FAST_FILL_DISABLE (0 << 2) 1468 # define R300_FAST_FILL_ENABLE (1 << 2) 1469 # define R300_RD_COMP_DISABLE (0 << 3) 1470 # define R300_RD_COMP_ENABLE (1 << 3) 1471 # define R300_WR_COMP_DISABLE (0 << 4) 1472 # define R300_WR_COMP_ENABLE (1 << 4) 1473 # define R300_ZB_CB_CLEAR_RMW (0 << 5) 1474 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) 1475 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) 1476 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) 1477 1478 # define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7) 1479 # define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7) 1480 # define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8) 1481 # define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8) 1482 1483 # define R500_BMASK_ENABLE (0 << 10) 1484 # define R500_BMASK_DISABLE (1 << 10) 1485 # define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11) 1486 # define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11) 1487 # define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12) 1488 # define R500_HIZ_FP_EXP_BITS_1 (1 << 12) 1489 # define R500_HIZ_FP_EXP_BITS_2 (2 << 12) 1490 # define R500_HIZ_FP_EXP_BITS_3 (3 << 12) 1491 # define R500_HIZ_FP_EXP_BITS_4 (4 << 12) 1492 # define R500_HIZ_FP_EXP_BITS_5 (5 << 12) 1493 # define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15) 1494 # define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15) 1495 # define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16) 1496 # define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16) 1497 # define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17) 1498 # define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17) 1499 # define R500_PEQ_PACKING_DISABLE (0 << 18) 1500 # define R500_PEQ_PACKING_ENABLE (1 << 18) 1501 # define R500_COVERED_PTR_MASKING_DISABLE (0 << 18) 1502 # define R500_COVERED_PTR_MASKING_ENABLE (1 << 18) 1503 1504 1505 /* gap */ 1506 1507 /* Z Buffer Address Offset. 1508 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. 1509 */ 1510 #define R300_ZB_DEPTHOFFSET 0x4f20 1511 1512 /* Z Buffer Pitch and Endian Control */ 1513 #define R300_ZB_DEPTHPITCH 0x4f24 1514 # define R300_DEPTHPITCH_MASK 0x00003FFC 1515 # define R300_DEPTHMACROTILE_DISABLE (0 << 16) 1516 # define R300_DEPTHMACROTILE_ENABLE (1 << 16) 1517 # define R300_DEPTHMICROTILE_LINEAR (0 << 17) 1518 # define R300_DEPTHMICROTILE_TILED (1 << 17) 1519 # define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17) 1520 # define R300_DEPTHENDIAN_NO_SWAP (0 << 18) 1521 # define R300_DEPTHENDIAN_WORD_SWAP (1 << 18) 1522 # define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18) 1523 # define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) 1524 1525 /* Z Buffer Clear Value */ 1526 #define R300_ZB_DEPTHCLEARVALUE 0x4f28 1527 1528 #define R300_ZB_ZMASK_OFFSET 0x4f30 1529 #define R300_ZB_ZMASK_PITCH 0x4f34 1530 #define R300_ZB_ZMASK_WRINDEX 0x4f38 1531 #define R300_ZB_ZMASK_DWORD 0x4f3c 1532 #define R300_ZB_ZMASK_RDINDEX 0x4f40 1533 1534 /* Hierarchical Z Memory Offset */ 1535 #define R300_ZB_HIZ_OFFSET 0x4f44 1536 1537 /* Hierarchical Z Write Index */ 1538 #define R300_ZB_HIZ_WRINDEX 0x4f48 1539 1540 /* Hierarchical Z Data */ 1541 #define R300_ZB_HIZ_DWORD 0x4f4c 1542 1543 /* Hierarchical Z Read Index */ 1544 #define R300_ZB_HIZ_RDINDEX 0x4f50 1545 1546 /* Hierarchical Z Pitch */ 1547 #define R300_ZB_HIZ_PITCH 0x4f54 1548 1549 /* Z Buffer Z Pass Counter Data */ 1550 #define R300_ZB_ZPASS_DATA 0x4f58 1551 1552 /* Z Buffer Z Pass Counter Address */ 1553 #define R300_ZB_ZPASS_ADDR 0x4f5c 1554 1555 /* Depth buffer X and Y coordinate offset */ 1556 #define R300_ZB_DEPTHXY_OFFSET 0x4f60 1557 # define R300_DEPTHX_OFFSET_SHIFT 1 1558 # define R300_DEPTHX_OFFSET_MASK 0x000007FE 1559 # define R300_DEPTHY_OFFSET_SHIFT 17 1560 # define R300_DEPTHY_OFFSET_MASK 0x07FE0000 1561 1562 /* Sets the fifo sizes */ 1563 #define R500_ZB_FIFO_SIZE 0x4fd0 1564 # define R500_OP_FIFO_SIZE_FULL (0 << 0) 1565 # define R500_OP_FIFO_SIZE_HALF (1 << 0) 1566 # define R500_OP_FIFO_SIZE_QUATER (2 << 0) 1567 # define R500_OP_FIFO_SIZE_EIGTHS (4 << 0) 1568 1569 /* Stencil Reference Value and Mask for backfacing quads */ 1570 /* R300_ZB_STENCILREFMASK handles front face */ 1571 #define R500_ZB_STENCILREFMASK_BF 0x4fd4 1572 # define R500_STENCILREF_SHIFT 0 1573 # define R500_STENCILREF_MASK 0x000000ff 1574 # define R500_STENCILMASK_SHIFT 8 1575 # define R500_STENCILMASK_MASK 0x0000ff00 1576 # define R500_STENCILWRITEMASK_SHIFT 16 1577 # define R500_STENCILWRITEMASK_MASK 0x00ff0000 1578 1579 /* BEGIN: Vertex program instruction set */ 1580 1581 /* Every instruction is four dwords long: 1582 * DWORD 0: output and opcode 1583 * DWORD 1: first argument 1584 * DWORD 2: second argument 1585 * DWORD 3: third argument 1586 * 1587 * Notes: 1588 * - ABS r, a is implemented as MAX r, a, -a 1589 * - MOV is implemented as ADD to zero 1590 * - XPD is implemented as MUL + MAD 1591 * - FLR is implemented as FRC + ADD 1592 * - apparently, fglrx tries to schedule instructions so that there is at 1593 * least one instruction between the write to a temporary and the first 1594 * read from said temporary; however, violations of this scheduling are 1595 * allowed 1596 * - register indices seem to be unrelated with OpenGL aliasing to 1597 * conventional state 1598 * - only one attribute and one parameter can be loaded at a time; however, 1599 * the same attribute/parameter can be used for more than one argument 1600 * - the second software argument for POW is the third hardware argument 1601 * (no idea why) 1602 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 1603 * 1604 * There is some magic surrounding LIT: 1605 * The single argument is replicated across all three inputs, but swizzled: 1606 * First argument: xyzy 1607 * Second argument: xyzx 1608 * Third argument: xyzw 1609 * Whenever the result is used later in the fragment program, fglrx forces 1610 * x and w to be 1.0 in the input selection; I don't know whether this is 1611 * strictly necessary 1612 */ 1613 #define R300_VPI_OUT_OP_DOT (1 << 0) 1614 #define R300_VPI_OUT_OP_MUL (2 << 0) 1615 #define R300_VPI_OUT_OP_ADD (3 << 0) 1616 #define R300_VPI_OUT_OP_MAD (4 << 0) 1617 #define R300_VPI_OUT_OP_DST (5 << 0) 1618 #define R300_VPI_OUT_OP_FRC (6 << 0) 1619 #define R300_VPI_OUT_OP_MAX (7 << 0) 1620 #define R300_VPI_OUT_OP_MIN (8 << 0) 1621 #define R300_VPI_OUT_OP_SGE (9 << 0) 1622 #define R300_VPI_OUT_OP_SLT (10 << 0) 1623 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */ 1624 #define R300_VPI_OUT_OP_UNK12 (12 << 0) 1625 #define R300_VPI_OUT_OP_ARL (13 << 0) 1626 #define R300_VPI_OUT_OP_EXP (65 << 0) 1627 #define R300_VPI_OUT_OP_LOG (66 << 0) 1628 /* Used in fog computations, scalar(scalar) */ 1629 #define R300_VPI_OUT_OP_UNK67 (67 << 0) 1630 #define R300_VPI_OUT_OP_LIT (68 << 0) 1631 #define R300_VPI_OUT_OP_POW (69 << 0) 1632 #define R300_VPI_OUT_OP_RCP (70 << 0) 1633 #define R300_VPI_OUT_OP_RSQ (72 << 0) 1634 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */ 1635 #define R300_VPI_OUT_OP_UNK73 (73 << 0) 1636 #define R300_VPI_OUT_OP_EX2 (75 << 0) 1637 #define R300_VPI_OUT_OP_LG2 (76 << 0) 1638 #define R300_VPI_OUT_OP_MAD_2 (128 << 0) 1639 /* all temps, vector(scalar, vector, vector) */ 1640 #define R300_VPI_OUT_OP_UNK129 (129 << 0) 1641 1642 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) 1643 #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8) 1644 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) 1645 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) 1646 1647 #define R300_VPI_OUT_REG_INDEX_SHIFT 13 1648 /* GUESS based on fglrx native limits */ 1649 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) 1650 1651 #define R300_VPI_OUT_WRITE_X (1 << 20) 1652 #define R300_VPI_OUT_WRITE_Y (1 << 21) 1653 #define R300_VPI_OUT_WRITE_Z (1 << 22) 1654 #define R300_VPI_OUT_WRITE_W (1 << 23) 1655 1656 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) 1657 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) 1658 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) 1659 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0) 1660 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0) 1661 1662 #define R300_VPI_IN_REG_INDEX_SHIFT 5 1663 /* GUESS based on fglrx native limits */ 1664 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5) 1665 1666 /* The R300 can select components from the input register arbitrarily. 1667 * Use the following constants, shifted by the component shift you 1668 * want to select 1669 */ 1670 #define R300_VPI_IN_SELECT_X 0 1671 #define R300_VPI_IN_SELECT_Y 1 1672 #define R300_VPI_IN_SELECT_Z 2 1673 #define R300_VPI_IN_SELECT_W 3 1674 #define R300_VPI_IN_SELECT_ZERO 4 1675 #define R300_VPI_IN_SELECT_ONE 5 1676 #define R300_VPI_IN_SELECT_MASK 7 1677 1678 #define R300_VPI_IN_X_SHIFT 13 1679 #define R300_VPI_IN_Y_SHIFT 16 1680 #define R300_VPI_IN_Z_SHIFT 19 1681 #define R300_VPI_IN_W_SHIFT 22 1682 1683 #define R300_VPI_IN_NEG_X (1 << 25) 1684 #define R300_VPI_IN_NEG_Y (1 << 26) 1685 #define R300_VPI_IN_NEG_Z (1 << 27) 1686 #define R300_VPI_IN_NEG_W (1 << 28) 1687 /* END: Vertex program instruction set */ 1688 1689 /* BEGIN: Packet 3 commands */ 1690 1691 /* A primitive emission dword. */ 1692 #define R300_PRIM_TYPE_NONE (0 << 0) 1693 #define R300_PRIM_TYPE_POINT (1 << 0) 1694 #define R300_PRIM_TYPE_LINE (2 << 0) 1695 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0) 1696 #define R300_PRIM_TYPE_TRI_LIST (4 << 0) 1697 #define R300_PRIM_TYPE_TRI_FAN (5 << 0) 1698 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0) 1699 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0) 1700 #define R300_PRIM_TYPE_RECT_LIST (8 << 0) 1701 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) 1702 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) 1703 /* GUESS (based on r200) */ 1704 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) 1705 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0) 1706 #define R300_PRIM_TYPE_QUADS (13 << 0) 1707 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0) 1708 #define R300_PRIM_TYPE_POLYGON (15 << 0) 1709 #define R300_PRIM_TYPE_MASK 0xF 1710 #define R300_PRIM_WALK_IND (1 << 4) 1711 #define R300_PRIM_WALK_LIST (2 << 4) 1712 #define R300_PRIM_WALK_RING (3 << 4) 1713 #define R300_PRIM_WALK_MASK (3 << 4) 1714 /* GUESS (based on r200) */ 1715 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) 1716 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) 1717 #define R300_PRIM_NUM_VERTICES_SHIFT 16 1718 #define R300_PRIM_NUM_VERTICES_MASK 0xffff 1719 1720 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. 1721 * Two parameter dwords: 1722 * 0. The first parameter appears to be always 0 1723 * 1. The second parameter is a standard primitive emission dword. 1724 */ 1725 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800 1726 1727 /* Specify the full set of vertex arrays as (address, stride). 1728 * The first parameter is the number of vertex arrays specified. 1729 * The rest of the command is a variable length list of blocks, where 1730 * each block is three dwords long and specifies two arrays. 1731 * The first dword of a block is split into two words, the lower significant 1732 * word refers to the first array, the more significant word to the second 1733 * array in the block. 1734 * The low byte of each word contains the size of an array entry in dwords, 1735 * the high byte contains the stride of the array. 1736 * The second dword of a block contains the pointer to the first array, 1737 * the third dword of a block contains the pointer to the second array. 1738 * Note that if the total number of arrays is odd, the third dword of 1739 * the last block is omitted. 1740 */ 1741 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 1742 1743 #define R300_PACKET3_INDX_BUFFER 0x00003300 1744 # define R300_EB_UNK1_SHIFT 24 1745 # define R300_EB_UNK1 (0x80<<24) 1746 # define R300_EB_UNK2 0x0810 1747 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 1748 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 1749 1750 /* END: Packet 3 commands */ 1751 1752 1753 /* Color formats for 2d packets 1754 */ 1755 #define R300_CP_COLOR_FORMAT_CI8 2 1756 #define R300_CP_COLOR_FORMAT_ARGB1555 3 1757 #define R300_CP_COLOR_FORMAT_RGB565 4 1758 #define R300_CP_COLOR_FORMAT_ARGB8888 6 1759 #define R300_CP_COLOR_FORMAT_RGB332 7 1760 #define R300_CP_COLOR_FORMAT_RGB8 9 1761 #define R300_CP_COLOR_FORMAT_ARGB4444 15 1762 1763 /* 1764 * CP type-3 packets 1765 */ 1766 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00 1767 1768 #define R500_VAP_INDEX_OFFSET 0x208c 1769 1770 #define R500_GA_US_VECTOR_INDEX 0x4250 1771 #define R500_GA_US_VECTOR_DATA 0x4254 1772 1773 #define R500_RS_IP_0 0x4074 1774 #define R500_RS_INST_0 0x4320 1775 1776 #define R500_US_CONFIG 0x4600 1777 1778 #define R500_US_FC_CTRL 0x4624 1779 #define R500_US_CODE_ADDR 0x4630 1780 1781 #define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0 1782 #define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8 1783 1784 #define R300_SU_REG_DEST 0x42c8 1785 #define RV530_FG_ZBREG_DEST 0x4be8 1786 #define R300_ZB_ZPASS_DATA 0x4f58 1787 #define R300_ZB_ZPASS_ADDR 0x4f5c 1788 1789 #endif /* _R300_REG_H */ 1790