Searched refs:BMP_LOADING (Results 1 – 2 of 2) sorted by relevance
138 #define BMP_LOADING 1 macro
843 av7110->bmp_state != BMP_LOADING, 10*HZ); in WaitUntilBmpLoaded()867 av7110->bmp_state = BMP_LOADING; in LoadBitmap()923 if (av7110->bmp_state == BMP_LOADING) in ReleaseBitmap()1008 if (av7110->bmp_state == BMP_LOADING) { in OSDSetBlock()