Searched refs:ulTotalTargetBuffersAvailable (Results 1 – 2 of 2) sorted by relevance
221 for (i = 0; i < Adapter->ulTotalTargetBuffersAvailable; i++) { in ClearTargetDSXBuffer()1582 Adapter->ulTotalTargetBuffersAvailable = in SetUpTargetDsxBuffers()1586 …N_MSG, DBG_LVL_ALL, " Total Target DSX Buffer setup %lx ", Adapter->ulTotalTargetBuffersAvailable); in SetUpTargetDsxBuffers()1588 for (i = 0; i < Adapter->ulTotalTargetBuffersAvailable; i++) { in SetUpTargetDsxBuffers()1597 Adapter->ulFreeTargetBufferCnt = Adapter->ulTotalTargetBuffersAvailable; in SetUpTargetDsxBuffers()1606 if ((Adapter->ulTotalTargetBuffersAvailable == 0) || (Adapter->ulFreeTargetBufferCnt == 0)) { in GetNextTargetBufferLocation()1612 ulMaxTry = Adapter->ulTotalTargetBuffersAvailable; in GetNextTargetBufferLocation()1614 …rgetDsxBufferIndexToUse = (ulTargetDsxBufferIndexToUse+1) % Adapter->ulTotalTargetBuffersAvailable; in GetNextTargetBufferLocation()1628 …TargetDsxBufferIndexToUse = (ulTargetDsxBufferIndexToUse+1)%Adapter->ulTotalTargetBuffersAvailable; in GetNextTargetBufferLocation()
450 ULONG ulTotalTargetBuffersAvailable; member