Searched refs:strong_magnitude (Results 1 – 21 of 21) sorted by relevance
271 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; in ml_combine_effects()274 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()277 effect->u.rumble.strong_magnitude, in ml_combine_effects()286 effect->u.rumble.strong_magnitude = in ml_combine_effects()287 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()300 if (effect->u.rumble.strong_magnitude + i) in ml_combine_effects()303 effect->u.rumble.strong_magnitude, in ml_combine_effects()307 effect->u.rumble.strong_magnitude = in ml_combine_effects()308 min(i + effect->u.rumble.strong_magnitude, 0xffffU); in ml_combine_effects()
78 magnitude = effect->u.rumble.strong_magnitude / 3 + in compat_effect()
43 strong = effect->u.rumble.strong_magnitude; in play_effect()
52 left = effect->u.rumble.strong_magnitude; in zpff_play()
44 strong = effect->u.rumble.strong_magnitude; in emsff_play()
54 left = effect->u.rumble.strong_magnitude; in axff_play()
119 left = effect->u.rumble.strong_magnitude; in holtekff_play()
50 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()
51 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()
96 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()
65 left = effect->u.rumble.strong_magnitude; in hid_plff_play()
52 strong = effect->u.rumble.strong_magnitude; in drff_play()
113 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
612 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) in wiimote_ff_play()
172 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()
141 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()
227 chip->level = effect->u.rumble.strong_magnitude; in max8997_haptic_play_effect()
212 info->strong_speed = effect->u.rumble.strong_magnitude; in vibra_play()
1074 __u16 strong_magnitude; member
614 __u16 strong = effect->u.rumble.strong_magnitude; in xpad_play_effect()
277 rumble->strong_magnitude || rumble->weak_magnitude ? in gc_n64_play_effect()