Searched refs:num_shader_engines (Results 1 – 4 of 4) sorted by relevance
424 u32 num_shader_engines) in cayman_get_tile_pipe_to_backend_map() argument441 if (num_shader_engines < 1) in cayman_get_tile_pipe_to_backend_map()442 num_shader_engines = 1; in cayman_get_tile_pipe_to_backend_map()443 if (num_shader_engines > rdev->config.cayman.max_shader_engines) in cayman_get_tile_pipe_to_backend_map()444 num_shader_engines = rdev->config.cayman.max_shader_engines; in cayman_get_tile_pipe_to_backend_map()445 if (num_backends_per_asic < num_shader_engines) in cayman_get_tile_pipe_to_backend_map()446 num_backends_per_asic = num_shader_engines; in cayman_get_tile_pipe_to_backend_map()447 if (num_backends_per_asic > (rdev->config.cayman.max_backends_per_se * num_shader_engines)) in cayman_get_tile_pipe_to_backend_map()448 num_backends_per_asic = rdev->config.cayman.max_backends_per_se * num_shader_engines; in cayman_get_tile_pipe_to_backend_map()451 num_backends_per_asic = ALIGN(num_backends_per_asic, num_shader_engines); in cayman_get_tile_pipe_to_backend_map()[all …]
889 u32 num_shader_engines) in si_get_tile_pipe_to_backend_map() argument906 if (num_shader_engines < 1) in si_get_tile_pipe_to_backend_map()907 num_shader_engines = 1; in si_get_tile_pipe_to_backend_map()908 if (num_shader_engines > rdev->config.si.max_shader_engines) in si_get_tile_pipe_to_backend_map()909 num_shader_engines = rdev->config.si.max_shader_engines; in si_get_tile_pipe_to_backend_map()910 if (num_backends_per_asic < num_shader_engines) in si_get_tile_pipe_to_backend_map()911 num_backends_per_asic = num_shader_engines; in si_get_tile_pipe_to_backend_map()912 if (num_backends_per_asic > (rdev->config.si.max_backends_per_se * num_shader_engines)) in si_get_tile_pipe_to_backend_map()913 num_backends_per_asic = rdev->config.si.max_backends_per_se * num_shader_engines; in si_get_tile_pipe_to_backend_map()916 num_backends_per_asic = ALIGN(num_backends_per_asic, num_shader_engines); in si_get_tile_pipe_to_backend_map()[all …]
1355 unsigned num_shader_engines; member1388 unsigned num_shader_engines; member
1764 int i, j, num_shader_engines, ps_thread_count; in evergreen_gpu_init() local2201 num_shader_engines = ((RREG32(GB_ADDR_CONFIG) & NUM_SHADER_ENGINES(3)) >> 12) + 1; in evergreen_gpu_init()2209 if (i == num_shader_engines) { in evergreen_gpu_init()