Searched refs:gameport_close (Results 1 – 14 of 14) sorted by relevance
100 gameport_close(gameport); in gameport_measure_speed()123 gameport_close(gameport); in gameport_measure_speed()137 gameport_close(gameport); in gameport_measure_speed()781 void gameport_close(struct gameport *gameport) in gameport_close() function790 EXPORT_SYMBOL(gameport_close);
258 fail2: gameport_close(gameport); in guillemot_connect()271 gameport_close(gameport); in guillemot_disconnect()
236 fail2: gameport_close(gameport); in cobra_connect()250 gameport_close(gameport); in cobra_disconnect()
288 fail2: gameport_close(gameport); in interact_connect()300 gameport_close(gameport); in interact_disconnect()
150 gameport_close(gameport); in joydump_disconnect()
350 fail2: gameport_close(gameport); in gf2k_connect()362 gameport_close(gameport); in gf2k_disconnect()
387 fail2: gameport_close(gameport); in a3d_connect()401 gameport_close(gameport); in a3d_disconnect()
398 fail2: gameport_close(gameport); in grip_connect()412 gameport_close(gameport); in grip_disconnect()
407 fail2: gameport_close(gameport); in tmdc_connect()424 gameport_close(gameport); in tmdc_disconnect()
662 fail2: gameport_close(gameport); in grip_connect()676 gameport_close(gameport); in grip_disconnect()
628 gameport_close(gameport); in analog_init_port()680 fail2: gameport_close(gameport); in analog_connect()694 gameport_close(gameport); in analog_disconnect()
541 gameport_close(gameport); in adi_connect()555 gameport_close(gameport); in adi_disconnect()
795 fail2: gameport_close(gameport); in sw_connect()808 gameport_close(gameport); in sw_disconnect()
69 void gameport_close(struct gameport *gameport);