Searched refs:SAVAGE_SCEND_S3D (Results 1 – 2 of 2) sorted by relevance
141 SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend, in savage_verify_state_s3d()217 if (start + count > SAVAGE_SCEND_S3D + 1) in savage_dispatch_state()218 count2 = count - (SAVAGE_SCEND_S3D + 1 - start); in savage_dispatch_state()221 } else if (start <= SAVAGE_SCEND_S3D) { in savage_dispatch_state()222 if (start + count > SAVAGE_SCEND_S3D + 1) { in savage_dispatch_state()223 count -= SAVAGE_SCEND_S3D + 1 - start; in savage_dispatch_state()224 start = SAVAGE_SCEND_S3D + 1; in savage_dispatch_state()
312 #define SAVAGE_SCEND_S3D 0x36 macro