Searched refs:threshold_low (Results 1 – 3 of 3) sorted by relevance
128 shared_timer->threshold_low = DEFAULT_JUMBO_NES_QL_LOW; in nes_nic_init_timer_defaults()132 shared_timer->threshold_low = DEFAULT_NES_QL_LOW; in nes_nic_init_timer_defaults()189 if (cq_count <= shared_timer->threshold_low && in nes_nic_tune_timer()190 shared_timer->threshold_low > 4) { in nes_nic_tune_timer()191 shared_timer->threshold_low = shared_timer->threshold_low/2; in nes_nic_tune_timer()201 if (cq_count <= shared_timer->threshold_low) { /* increase timer gently */ in nes_nic_tune_timer()235 else if (shared_timer->timer_in_use < shared_timer->threshold_low) in nes_nic_tune_timer()236 shared_timer->timer_in_use = shared_timer->threshold_low; in nes_nic_tune_timer()
1010 u16 threshold_low; member
1372 shared_timer->threshold_low = et_coalesce->rx_max_coalesced_frames_low; in nes_netdev_set_coalesce()1428 temp_et_coalesce.rx_max_coalesced_frames_low = shared_timer->threshold_low; in nes_netdev_get_coalesce()