Searched refs:game_io (Results 1 – 2 of 2) sorted by relevance
333 unsigned long game_io; /* usually 0xb400, size 8 */ member493 outb(value, chip->game_io + reg); in snd_azf3328_game_outb()499 outw(value, chip->game_io + reg); in snd_azf3328_game_outw()505 return inb(chip->game_io + reg); in snd_azf3328_game_inb()511 return inw(chip->game_io + reg); in snd_azf3328_game_inw()1745 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_irq_enable()1757 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_legacy_address_enable()1769 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_set_counter_frequency()1774 chip->game_io+IDX_GAME_HWCONFIG, in snd_azf3328_gameport_set_counter_frequency()1916 gp->io = chip->game_io; in snd_azf3328_gameport()[all …]
724 unsigned int game_io) in snd_als4000_set_addr() argument733 if (game_io > 0) in snd_als4000_set_addr()734 cfg1 |= (game_io | 1) << 16; in snd_als4000_set_addr()