Searched refs:float_round_down (Results 1 – 3 of 3) sorted by relevance
59 return float_round_down; in SetRoundingMode()
90 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackInt32()237 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloat32()408 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloat64()599 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloatx80()651 increment = ( roundingMode == float_round_down ) && zSig1; in roundAndPackFloatx80()670 || ( ! zSign && ( roundingMode == float_round_down ) ) in roundAndPackFloatx80()691 increment = ( roundingMode == float_round_down ) && zSig1; in roundAndPackFloatx80()994 case float_round_down: in float32_round_to_int()1127 return packFloat32( roundData->mode == float_round_down, 0, 0 ); in subFloat32Sigs()1888 case float_round_down: in float64_round_to_int()[all …]
86 float_round_down = 2, enumerator