Searched refs:BA0_JSPT (Results 1 – 3 of 3) sorted by relevance
280 #define BA0_JSPT 0x0480 /* Joystick poll/trigger */ macro1206 snd_cs4281_pokeBA0(chip, BA0_JSPT, 0xff); in snd_cs4281_gameport_trigger()1215 return snd_cs4281_peekBA0(chip, BA0_JSPT); in snd_cs4281_gameport_read()1230 jst = snd_cs4281_peekBA0(chip, BA0_JSPT); in snd_cs4281_gameport_cooked_read()
99 #define BA0_JSPT 0x00000480 macro
2566 snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF); in snd_cs46xx_gameport_trigger()2575 return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io); in snd_cs46xx_gameport_read()2588 jst = snd_cs46xx_peekBA0(chip, BA0_JSPT); in snd_cs46xx_gameport_cooked_read()