Searched refs:l4_port (Results 1 – 1 of 1) sorted by relevance
60 } *l4_port[8]; variable239 if (!(l4_port[i * 4] = kmalloc(sizeof(struct l4) * 4, GFP_KERNEL))) { in l4_init()243 memset(l4_port[i * 4], 0, sizeof(struct l4) * 4); in l4_init()247 l4 = l4_port[i * 4 + j] = l4_port[i * 4] + j; in l4_init()266 l4_port[i * 4 + 0]->gameport.number, l4_port[i * 4 + 1]->gameport.number, in l4_init()267 l4_port[i * 4 + 2]->gameport.number, l4_port[i * 4 + 3]->gameport.number, in l4_init()289 if (l4_port[i]) { in l4_exit()290 l4_setcal(l4_port[i]->port, cal); in l4_exit()291 gameport_unregister_port(&l4_port[i]->gameport); in l4_exit()