Searched refs:float_round_up (Results 1 – 3 of 3) sorted by relevance
60 float_rounding_mode = float_round_up; in SetRoundingMode()
95 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackInt32()242 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()413 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat64()602 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloatx80()660 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()675 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloatx80()700 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()1001 case float_round_up: in float32_round_to_int()1016 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1894 case float_round_up: in float64_round_to_int()[all …]
80 float_round_up = 3 enumerator