Searched refs:float_round_down (Results 1 – 3 of 3) sorted by relevance
64 float_rounding_mode = float_round_down; in SetRoundingMode()
98 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackInt32()245 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloat32()416 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloat64()605 if ( roundingMode == float_round_down ) roundIncrement = 0; in roundAndPackFloatx80()657 increment = ( roundingMode == float_round_down ) && zSig1; in roundAndPackFloatx80()676 || ( ! zSign && ( roundingMode == float_round_down ) ) in roundAndPackFloatx80()697 increment = ( roundingMode == float_round_down ) && zSig1; in roundAndPackFloatx80()999 case float_round_down: in float32_round_to_int()1133 return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); in subFloat32Sigs()1892 case float_round_down: in float64_round_to_int()[all …]
79 float_round_down = 2, enumerator