Searched refs:audio_state (Results 1 – 1 of 1) sorted by relevance
722 u_char audio_state; member2110 if (D_S[d].audio_state==audio_playing) return (-EINVAL); in cc_PlayAudio()3243 if (D_S[d].audio_state!=audio_playing) return (-ENODATA); in cc_SubChanInfo()3790 static int obey_audio_state(u_char audio_state, u_char func,u_char subfunc) in obey_audio_state() argument3792 switch (audio_state) /* audio status from controller */ in obey_audio_state()4099 D_S[d].audio_state=0; in prepare()4120 D_S[d].audio_state=0; in prepare()4128 if (D_S[d].audio_state!=audio_pausing) in prepare()4136 if (D_S[d].audio_state==audio_playing) seek_pos_audio_end(); in prepare()4137 D_S[d].audio_state=0; in prepare()[all …]