Searched refs:ROCKET_CALLOUT_ACTIVE (Results 1 – 2 of 2) sorted by relevance
458 !((info->flags & ROCKET_CALLOUT_ACTIVE) && in rp_handle_port()790 if ((info->flags & ROCKET_CALLOUT_ACTIVE) && in block_til_ready()794 if ((info->flags & ROCKET_CALLOUT_ACTIVE) && in block_til_ready()798 info->flags |= ROCKET_CALLOUT_ACTIVE; in block_til_ready()808 if (info->flags & ROCKET_CALLOUT_ACTIVE) in block_til_ready()814 if (info->flags & ROCKET_CALLOUT_ACTIVE) { in block_til_ready()843 if (!(info->flags & ROCKET_CALLOUT_ACTIVE) && in block_til_ready()857 if (!(info->flags & ROCKET_CALLOUT_ACTIVE) && in block_til_ready()1083 if (info->flags & ROCKET_CALLOUT_ACTIVE) in rp_close()1147 ROCKET_CALLOUT_ACTIVE | ROCKET_NORMAL_ACTIVE); in rp_close()[all …]
1161 #define ROCKET_CALLOUT_ACTIVE 0x10000000 /* Callout port is active */ macro