1 #ifndef _I810_DRM_H_
2 #define _I810_DRM_H_
3 
4 /* WARNING: These defines must be the same as what the Xserver uses.
5  * if you change them, you must change the defines in the Xserver.
6  */
7 
8 #ifndef _I810_DEFINES_
9 #define _I810_DEFINES_
10 
11 #define I810_DMA_BUF_ORDER		12
12 #define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)
13 #define I810_DMA_BUF_NR 		256
14 #define I810_NR_SAREA_CLIPRECTS 	8
15 
16 /* Each region is a minimum of 64k, and there are at most 64 of them.
17  */
18 #define I810_NR_TEX_REGIONS 64
19 #define I810_LOG_MIN_TEX_REGION_SIZE 16
20 #endif
21 
22 #define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */
23 #define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */
24 #define I810_UPLOAD_CTX        0x4
25 #define I810_UPLOAD_BUFFERS    0x8
26 #define I810_UPLOAD_TEX0       0x10
27 #define I810_UPLOAD_TEX1       0x20
28 #define I810_UPLOAD_CLIPRECTS  0x40
29 
30 
31 /* Indices into buf.Setup where various bits of state are mirrored per
32  * context and per buffer.  These can be fired at the card as a unit,
33  * or in a piecewise fashion as required.
34  */
35 
36 /* Destbuffer state
37  *    - backbuffer linear offset and pitch -- invarient in the current dri
38  *    - zbuffer linear offset and pitch -- also invarient
39  *    - drawing origin in back and depth buffers.
40  *
41  * Keep the depth/back buffer state here to acommodate private buffers
42  * in the future.
43  */
44 #define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */
45 #define I810_DESTREG_DI1  1
46 #define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */
47 #define I810_DESTREG_DV1  3
48 #define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */
49 #define I810_DESTREG_DR1  5
50 #define I810_DESTREG_DR2  6
51 #define I810_DESTREG_DR3  7
52 #define I810_DESTREG_DR4  8
53 #define I810_DEST_SETUP_SIZE 10
54 
55 /* Context state
56  */
57 #define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */
58 #define I810_CTXREG_CF1   1
59 #define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */
60 #define I810_CTXREG_ST1   3
61 #define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */
62 #define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */
63 #define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */
64 #define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
65 #define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */
66 #define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
67 #define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
68 #define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
69 #define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */
70 #define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */
71 #define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */
72 #define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */
73 #define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
74 #define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */
75 #define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */
76 #define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */
77 #define I810_CTX_SETUP_SIZE 20
78 
79 /* Texture state (per tex unit)
80  */
81 #define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */
82 #define I810_TEXREG_MI1  1
83 #define I810_TEXREG_MI2  2
84 #define I810_TEXREG_MI3  3
85 #define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */
86 #define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */
87 #define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */
88 #define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */
89 #define I810_TEX_SETUP_SIZE 8
90 
91 /* Flags for clear ioctl
92  */
93 #define I810_FRONT   0x1
94 #define I810_BACK    0x2
95 #define I810_DEPTH   0x4
96 
97 
98 typedef struct _drm_i810_init {
99 	enum {
100 		I810_INIT_DMA = 0x01,
101 		I810_CLEANUP_DMA = 0x02
102 	} func;
103 #if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
104 	int ring_map_idx;
105 	int buffer_map_idx;
106 #else
107 	unsigned int mmio_offset;
108 	unsigned int buffers_offset;
109 #endif
110 	int sarea_priv_offset;
111 	unsigned int ring_start;
112 	unsigned int ring_end;
113 	unsigned int ring_size;
114 	unsigned int front_offset;
115 	unsigned int back_offset;
116 	unsigned int depth_offset;
117 	unsigned int overlay_offset;
118 	unsigned int overlay_physical;
119 	unsigned int w;
120 	unsigned int h;
121 	unsigned int pitch;
122 	unsigned int pitch_bits;
123 } drm_i810_init_t;
124 
125 /* Warning: If you change the SAREA structure you must change the Xserver
126  * structure as well */
127 
128 typedef struct _drm_i810_tex_region {
129 	unsigned char next, prev; /* indices to form a circular LRU  */
130 	unsigned char in_use;	/* owned by a client, or free? */
131 	int age;		/* tracked by clients to update local LRU's */
132 } drm_i810_tex_region_t;
133 
134 typedef struct _drm_i810_sarea {
135    	unsigned int ContextState[I810_CTX_SETUP_SIZE];
136    	unsigned int BufferState[I810_DEST_SETUP_SIZE];
137    	unsigned int TexState[2][I810_TEX_SETUP_SIZE];
138    	unsigned int dirty;
139 
140 	unsigned int nbox;
141 	drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];
142 
143 	/* Maintain an LRU of contiguous regions of texture space.  If
144 	 * you think you own a region of texture memory, and it has an
145 	 * age different to the one you set, then you are mistaken and
146 	 * it has been stolen by another client.  If global texAge
147 	 * hasn't changed, there is no need to walk the list.
148 	 *
149 	 * These regions can be used as a proxy for the fine-grained
150 	 * texture information of other clients - by maintaining them
151 	 * in the same lru which is used to age their own textures,
152 	 * clients have an approximate lru for the whole of global
153 	 * texture space, and can make informed decisions as to which
154 	 * areas to kick out.  There is no need to choose whether to
155 	 * kick out your own texture or someone else's - simply eject
156 	 * them all in LRU order.
157 	 */
158 
159 	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1];
160 				/* Last elt is sentinal */
161         int texAge;		/* last time texture was uploaded */
162         int last_enqueue;	/* last time a buffer was enqueued */
163 	int last_dispatch;	/* age of the most recently dispatched buffer */
164 	int last_quiescent;     /*  */
165 	int ctxOwner;		/* last context to upload state */
166 
167 	int vertex_prim;
168 
169 } drm_i810_sarea_t;
170 
171 /* WARNING: If you change any of these defines, make sure to wear a bullet
172  * proof vest since these are part of the stable kernel<->userspace ABI
173  */
174 
175 /* i810 specific ioctls
176  * The device specific ioctl range is 0x40 to 0x79.
177  */
178 #define DRM_IOCTL_I810_INIT		DRM_IOW( 0x40, drm_i810_init_t)
179 #define DRM_IOCTL_I810_VERTEX		DRM_IOW( 0x41, drm_i810_vertex_t)
180 #define DRM_IOCTL_I810_CLEAR		DRM_IOW( 0x42, drm_i810_clear_t)
181 #define DRM_IOCTL_I810_FLUSH		DRM_IO(  0x43)
182 #define DRM_IOCTL_I810_GETAGE		DRM_IO(  0x44)
183 #define DRM_IOCTL_I810_GETBUF		DRM_IOWR(0x45, drm_i810_dma_t)
184 #define DRM_IOCTL_I810_SWAP		DRM_IO(  0x46)
185 #define DRM_IOCTL_I810_COPY		DRM_IOW( 0x47, drm_i810_copy_t)
186 #define DRM_IOCTL_I810_DOCOPY		DRM_IO(  0x48)
187 #define DRM_IOCTL_I810_OV0INFO		DRM_IOR( 0x49, drm_i810_overlay_t)
188 #define DRM_IOCTL_I810_FSTATUS		DRM_IO ( 0x4a)
189 #define DRM_IOCTL_I810_OV0FLIP		DRM_IO ( 0x4b)
190 #define DRM_IOCTL_I810_MC		DRM_IOW( 0x4c, drm_i810_mc_t)
191 #define DRM_IOCTL_I810_RSTATUS		DRM_IO ( 0x4d )
192 
193 typedef struct _drm_i810_clear {
194 	int clear_color;
195 	int clear_depth;
196 	int flags;
197 } drm_i810_clear_t;
198 
199 /* These may be placeholders if we have more cliprects than
200  * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
201  * false, indicating that the buffer will be dispatched again with a
202  * new set of cliprects.
203  */
204 typedef struct _drm_i810_vertex {
205    	int idx;		/* buffer index */
206 	int used;		/* nr bytes in use */
207 	int discard;		/* client is finished with the buffer? */
208 } drm_i810_vertex_t;
209 
210 typedef struct _drm_i810_copy_t {
211    	int idx;		/* buffer index */
212 	int used;		/* nr bytes in use */
213 	void *address;		/* Address to copy from */
214 } drm_i810_copy_t;
215 
216 #define PR_TRIANGLES         (0x0<<18)
217 #define PR_TRISTRIP_0        (0x1<<18)
218 #define PR_TRISTRIP_1        (0x2<<18)
219 #define PR_TRIFAN            (0x3<<18)
220 #define PR_POLYGON           (0x4<<18)
221 #define PR_LINES             (0x5<<18)
222 #define PR_LINESTRIP         (0x6<<18)
223 #define PR_RECTS             (0x7<<18)
224 #define PR_MASK              (0x7<<18)
225 
226 
227 typedef struct drm_i810_dma {
228 	void *virtual;
229 	int request_idx;
230 	int request_size;
231 	int granted;
232 } drm_i810_dma_t;
233 
234 typedef struct _drm_i810_overlay_t {
235 	unsigned int offset;    /* Address of the Overlay Regs */
236 	unsigned int physical;
237 } drm_i810_overlay_t;
238 
239 typedef struct _drm_i810_mc {
240 	int idx;                /* buffer index */
241 	int used;               /* nr bytes in use */
242 	int num_blocks;         /* number of GFXBlocks */
243 	int *length;            /* List of lengths for GFXBlocks (FUTURE)*/
244 	unsigned int last_render; /* Last Render Request */
245 } drm_i810_mc_t;
246 
247 
248 #endif /* _I810_DRM_H_ */
249