Searched refs:LIT64 (Results 1 – 4 of 4) sorted by relevance
305 return a & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()435 || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); in roundAndPackFloat64()584 roundIncrement = LIT64( 0x0000000000000400 ); in roundAndPackFloatx80()585 roundMask = LIT64( 0x00000000000007FF ); in roundAndPackFloatx80()588 roundIncrement = LIT64( 0x0000008000000000 ); in roundAndPackFloatx80()589 roundMask = LIT64( 0x000000FFFFFFFFFF ); in roundAndPackFloatx80()640 zSig0 = LIT64( 0x8000000000000000 ); in roundAndPackFloatx80()667 && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) in roundAndPackFloatx80()680 return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in roundAndPackFloatx80()687 || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); in roundAndPackFloatx80()[all …]
166 #define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF )177 return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) );192 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );226 | LIT64( 0x7FF8000000000000 )246 a |= LIT64( 0x0008000000000000 );247 b |= LIT64( 0x0008000000000000 );268 #define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )296 aLow = a.low & ~ LIT64( 0x4000000000000000 );333 z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 );354 a.low |= LIT64( 0xC000000000000000 );[all …]
61 #define LIT64( a ) a##LL macro
565 if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );567 z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;571 z -= LIT64( 0x100000000 );